Im new HELP ME

Tuesday 15/08/2006, 21:24

squirrelx - Senior

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO

5 messages

Im new at this game and i have 2 questions one is on some cards powers at the very end it will say min 8 or min 3 etc what does that mean

and secound i think i no what attack and damage is but what is power

PLEASE HELP ME

and secound i think i no what attack and damage is but what is power

PLEASE HELP ME

2/5

1. Read the game rules>Abilities They describe what all the min max and number in the abilities mean.

2. Again, read the rules.

Summary:

Every card has a power value and a damage value. Attack is the result of the following calculation (in pseudo code):

IF (#pillz >0 THEN ((Points * #pillz) Attack) ELSE Points

Where:

Points the cards Power points

#pillz is the amount of pillz you have given your card.

2. Again, read the rules.

Summary:

Every card has a power value and a damage value. Attack is the result of the following calculation (in pseudo code):

IF (#pillz >0 THEN ((Points * #pillz) Attack) ELSE Points

Where:

Points the cards Power points

#pillz is the amount of pillz you have given your card.

3/5

IF (#pillz >0 THEN ((Points * #pillz) plus Attack) ELSE Points...

lost the plus sign.

lost the plus sign.

4/5

I'm typo king. Pardon me.

IF (#pillz >0 THEN ((Points * #pillz) plus Points) ELSE Points.

IF (#pillz >0 THEN ((Points * #pillz) plus Points) ELSE Points.

5/5

Talked to Clint Staff and got official random formula. This will be in the FAQ pages on the Urban Rivals Yahoo Group Blog, but just for posperity I will post it here:

Normal Mode:

Take the resulting attack of both characters (incl. everything) below is pseudocode:

var roundResult = random(0,sum(attack1 attack2));

if ( roundResult < attack1 ) perso1Win;

else perso2Win;

ELO Mode:

Take the resulting attack of both characters (incl. everything) below is pseudocode as well:

// Extra part: decrease effect of randomness in ELO (more strategic gameplay)

if (attack1 > attack2) attack1 = attack1 * 2;

else if ( attack2 > attack1 ) attack2 = attack2 * 2;

var roundResult = random(0,sum(attack1 attack2));

if ( roundResult < attack1 ) character1Win;

else character2Win;

In both case, we handle "post round" abilities like drain, and we adjust the player's properties.

Normal Mode:

Take the resulting attack of both characters (incl. everything) below is pseudocode:

var roundResult = random(0,sum(attack1 attack2));

if ( roundResult < attack1 ) perso1Win;

else perso2Win;

ELO Mode:

Take the resulting attack of both characters (incl. everything) below is pseudocode as well:

// Extra part: decrease effect of randomness in ELO (more strategic gameplay)

if (attack1 > attack2) attack1 = attack1 * 2;

else if ( attack2 > attack1 ) attack2 = attack2 * 2;

var roundResult = random(0,sum(attack1 attack2));

if ( roundResult < attack1 ) character1Win;

else character2Win;

In both case, we handle "post round" abilities like drain, and we adjust the player's properties.

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO

The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.