I'm confused. how does minion power come in to this? as far as I can
tell, if a character is attacking with three pillz, it doesn't matter
whether his power is 1 or 8, he gets 6 from
Ambre or
Hugo. more
pillz, and
Ambre gives him more. less pillz (or blocking) and
Ambre
gives him less. it's like having the
Bangers half the time. then again,
timber's like having half the clang all the time, and he's fine. I guess it's
debatable.
The other guy I wanted to ask about is
Ashigaru. can you please
explain why he's good. let's say you have an 8-card deck. one is
Ashigaru. when you get him (50%) you go second. when you don't
(50%) you go first (50%) or second (50%). that means that 75% of the
time, you go second. without him, you get it 50% of the time anyway.
he adds an extra 25%, effectively. (the 25% where you got him and
wouldn't go second anyway randomly) maybe if he let you block every
round he'd be good, since I agree controlling match-ups is powerful,
but he just doesn't seem worth it if all he does if increase your odds
25%.
Oh, and one last thing (since this isn't long enough already). since
Cancel
Leader is a bonus, would it be possible to make a deck of, say,
8 Hugos and get 24 with each 7-power guy? that seems somehow
broken. yeah, it'd cost a lot of money, but you could do it with others
too (
Bridget comes to mind, and I'll grudgingly admit 8 power is
worth the 'only attacking' restriction of four Ambres on the field). Or
have you already set it up so this doesn't work?