The pillz are useful quite simply has to multiply the power your
perso. Example: you 4 pillz plays on a perso which has 5 in power what
makes 4*5 = 20 in attacks. In naps that increases the chances to beat
the perso of your adversary. It should be noted that the "fury" once
to activate increases the damage of tone perso of 2 points but 3 pillz
consumes a blow
And is there anyway to increase the starting value of your perso's pillz?
There is a card that can give you a extra pill per turn, that card, is Morphun