Say I suck it up and buy these ridiculously expensive cards (nope I don't have them all) for missions, and spend a month finishing them. I get a LD card that..... is kinda just okay.... yeah they're useful but can easily be replaced with other good cards in my collection. Some of them probably won't see play at all. And I won't be able to trade them even though they'll be people that want them. WHAT IS THE INSENTIVE TO EVER GET THESE CARDS if I can't sell them nor want to use them?
This is a TRADING card collecting game. We collect cards because they're valuable. They're valueable because of their superior usefulness in improving gameplay or simply rarity. And they only hold that value because of the fact that they CAN be traded. These Legendary cards virtually have no value whatsoever. They have no price... but it doesn't mean they're priceless, just take another look at them.
Some may say, the value lies in bragging rights. But what will we be bragging about? It's not like we win it in an event or
ELO. We bragg about sitting in front of our laptops for hours, inflicting damages, winning rounds with
Candy Jack and
Timmy by giving them all 13 pills and our opponents let us?
Is that what UR trying to encourage here?
Make a RPG... UR already have good background stories around characters and clans for it. In a RPG UR fans can grind for missions just for the sake of grinding. That's not the fun we're looking for in a TCG.
Maybe UR is trying to ma