I have a giant gripe with
Karrion. He is not the card that
Nightmare needed.
Nightmare has always had excellent early and mid game cards, that had never been an issue.
Ghumbo was a late game 5* making him the perfect way to close the deck.
Karrion, however, is an early game nuke, basically making the rest of your deck pointless.
Nightmare needed a 5* that was stable power with maybe unstable damage (I would like a
Ray clone actually or a Skrum clone) in order to utilize the deck to its fullest.
Karrion does not do that. He has subpar power, 7 is bad for a 5*, and relies on you to throw him early.
My second gripe is that it doesn't replace
Ghumbo if he's gonna get banned as often as well. The point of having a
Ghumbo replacement, who was a replacement for
Kolos, was because those cards are broken. Make a reasonable card to replace an unreasonable one if you don't wanna get it banned....
I'm happy the UR staff is trying to help out
Nightmare, but this is not the way they should go about it... I really don't want to be "that guy" but I think certain clans should just be benched because their mono potential is weaker than another clan (split decks have an innate disadvantage to monos).
Nightmare needs a stabled-powered 5*...