I still do not find adding leaders a good idea. I enjoy thinking the leaders as an elite force of ten, to be seen with amazement of their great abilities. Ambre can pretty much make a card invincible, Vholt can pack a punch in damage reducing decks. Morphunn has the ability to restock your pillz. Maybe if they were released in groups of five... But then again wed be looking at spans of like 3 years or so. In fact, the only thing i'd really like is having more level up goals to race to. A good release of them might be...
Team: defeat recover 1 pillz out of 3, revenge damage+2, and lukewise confidence
Team +1 power, and like say team -6 opponent attack min 6 or something.
Although, as i said, this would pile up. The thought of Ambre buried by 100's of other leaders horrifies me
@princekhlil, i disagree. Freaks is a clan with values in each card, and tactics to follow. Leaders on the otherhand are ment to be put in decks with another clan. If we get more leaders, they will pile up, and they nobody would quite remember Ambre, and the rest of them, similar to how people value slightly worse cards when a card goes cr(not many like Cliff until marco went cr).
People at level 50 still have reason to play. Whether its collecting, tournaments, elo, survivor, the list goes on. I know i don't play this game to dwell upon lvling up for leaders. The ten leaders we currently have are idols compared to the rest, being more famous then most cards(except maybe Kolos...). I predict in the future, UR's clans will have hundreds of characters, being so massive no one person would know every card. Ambre would be forgotten, along with leaders uniqueness dimminishing. Ur is doing a good job as is
As for what id like to see ability wise, i'd like to see charge and decharge, charge having 1-4x affect when used later in the game, and decharge 4-1x.
Id also like to see a card withan ability like solo bonus or something, where he gets his bonus alone as opposed to in combo with clan, and still retained with more clan members.
Perhaps something like poison/heal, but with pillz.
Maybe as ability with pass, where if it wins, the next card receives it as if another ability, therefore pass power +2, would mean win with that card, and say next card was Tremorh, he'd normally have 9 attack.
Maybe one where if it wins, all following cards get a benefit, like if it wins, all other cards get 6 attack or something.
Then there could be like foresight, where if it wins, you choose opponents next card(they still control pillz.) i think that would be cool.