Sunday 11/11/2012, 18:29
I don't understand what UR is thinking with GHEIST. Clans are full of seven and eight powered cards, but not GHEIST. Clans are full of attack manip.... but not GHEIST. Where is their strength? As it appears now their bonus is more of an annoyance than anything.
Some might say, we'll their low power is to balance their bonus, yet they can't win a round to save their lives. Roots on the other hand, has seven power cards coming out their ears, as well as some natural eights, and a crap load of good attack manips.