As a new player, I must say the current
ELO makes very little sense to me.
ELO is a week long tournament. In order to be successful you need the funds for a good deck, a lot of time and effort dedicated consistently, and in the end you barely get anything.
ELO is supposed to be the Super Bowl or the Champions League of UR, the big tournament that beats out all little DT's and
Survivor bouts by reward and prestige. I get more clintz and more credits by participating in one DT a day, it's ridiculous. There's no stimulus to play
ELO where once a week if I've been good I get as many clintz and credits as I get if I score one lucky streak on
Survivor just once, or if I dedicate 50 minutes of game time on one DT.
There are several problems that I see in
ELO right away, even if I'm a new player.
1. Metagame is a vital part of every CCG but in UR most clans have around 20 useful cards, a handful of overpowered ones and a bunch of underpowered cards, so there's a finite number of combinations that perform consistently, and it is heavily influenced by what OP cards are not banned this week. UR already has the artwork, why not rework some of the less useful cards, give them a little boost to add variety and competition for deck spots in each clan?
2. Up the prices, make it worth the weekly dedication.
3. Add tournament format - Groups, Playoffs, Elimination? It is doable despite the time zone differences. Make it an event.