They have high power already, so Ambre wouldn't be the best choice.
I would suggest going with Hugo, but Morphun is good too, because of the extra pillz, that can really decide a match (plus they are three extra pillz in the end, after a KO if you only use 12)
it also depends on which La Junta, and Uppers cards you use.
Let me set the record straight, Ambre is a terrible Leader. While she does give +3 courage, that only comes twice in a battle (when you play the first card). While this ability is nice, you also have to consider that her stats are only 6power/4damage. If you go with Morphun instead, he is an 8power,5damage.
Consider this, lets say 2 players are in the last round of a battle where no pills have been spent, Ambre plays first, Morphun plays second and each player will spend all of their pills:
Player 1, playing first with 12 pills
Ambre, power=6 + 3 from courage ability = power 9 * 13 pills (1 pill from playing card) = 117 attack for 4 damage
Player 2, playing second with 15 pills
Morphun, power= 8 * 16 pills (1 pill from playing card + 3 pills from Leader ability) = 128 attack for 5 damage
While its pretty close to even, Player 2 with Morphun has a 52.24% chance to win, while Player 1 has a 47.76% chance to win. If this was a tie game then, the damage of these cards would not matter, but otherwise Ambre does one less damage than Morphun. So, Ambre is surely the weaker card. I personally think she is only good for use with a Montana deck or for buying low and selling high on the market.
Hmmm Ambre is not bad and not terrible
its mind games actually,some people attacks and some people doesn't,anyway i prefer Morphun,overall power and ability:+1 pillz per round
But baron didnt consider if he will be facing all 4 rounds?What if your opponent knock you out on 2nd round,havent you asked this question to yourself?Oh well we just play the game,good games to all