Thursday 02/08/2007, 19:02
I started playing this game very recently, just a few weeks ago.
I was immediately was drawn to the Freaks: the theme and character arts are appealing!
(as opposed to Uppers - who wants to throw 50 year old rich New Yorkers in the melee?)
I modestly built a Freak deck although I am missing Splata and Eve.
After having played for a while with the Freaks, I come up to this conclusion: Freaks are weak:
1- the big advantage of using a clan is to benefit from the clan's bonus. Yet, the Freaks bonus (poison) is
useless. You need to win a bout for it to take effect, it takes time to make a difference and it stops at
life=3... which is useless cuz at a certain level, you deal with damage=6-7-8 cards, so it's not like you can
win 4-3. Every fight involves a KO.
2- the Freaks (except for Splata -and it's a 5*!!, do I miss another one?) don't have killer cards i.e. a card that
doesn't rely on massive pillz usage to win a round AND that deliver substancial damage. Freaks lack power (so
you deplete all of your pillz) AND lack damage (cards are below 6, which means that you need 3 wins for KO).
Perfect example of non-killer card is Boris. Other clans provide killer cards.
3- Correct me if I am wrong but the Freaks don't have a card with "Stop Opp Ability". (they also lack +x life, but
that's a dream card, right? the "Stop Opp Ab." is basic and more essential)
So, playing with the Freaks is still fun but challenging because you need strategy to palliate the blatant