offline 0 Prophet-Cr Colossus  
Sunday 01/07/2007, 15:45

Ambre , hugo or morphun for la junta and uppers deck opineons please

offline LOA_PuppyChow Guru Legends of America
Sunday 01/07/2007, 17:29

They have high power already, so AMbre wouldn't be the best choice.
I would suggest going with Hugo, but Morphun is good too, because of the extra pillz, that can really decide a match (plus they are three extra pillz in the end, after a KO if you only use 12)
it also depends on which La Junta, and Uppers cards you use.

offline 0 Prophet-Cr Colossus  
Sunday 01/07/2007, 18:31

Alright say if it was this deck
no nam
jane ramba

offline 0- JP Imperator † OVER KILL †
Sunday 01/07/2007, 19:10

Ambre, smiley

offline 0 Prophet-Cr Colossus  
Sunday 01/07/2007, 20:49

How comes 0-JP?

offline Symbolic Hero  
Monday 02/07/2007, 02:31

I use to play a pure La Junta deck and I used Hugo and it was fairly I know he goes well with the La Junta for the upper cards...I'm not sure...but I would say use Hugo.

offline Baron WMD Master  
Monday 02/07/2007, 02:56

Let me set the record straight, Ambre is a terrible leader. While she does give +3 courage, that only comes twice in a battle (when you play the first card). While this ability is nice, you also have to consider that her stats are only 6power/4damage. If you go with Morphun instead, he is an 8power,5damage.

Consider this, lets say 2 players are in the last round of a battle where no pills have been spent, Ambre plays first, Morphun plays second and each player will spend all of their pills:

Player 1, playing first with 12 pills
Ambre, power=6 + 3 from courage ability = power 9 * 13 pills (1 pill from playing card) = 117 attack for 4 damage

Player 2, playing second with 15 pills
Morphun, power= 8 * 16 pills (1 pill from playing card + 3 pills from leader ability) = 128 attack for 5 damage

While its pretty close to even, Player 2 with Morphun has a 52.24% chance to win, while Player 1 has a 47.76% chance to win. If this was a tie game then, the damage of these cards would not matter, but otherwise Ambre does one less damage than Morphun. So, Ambre is surely the weaker card. I personally think she is only good for use with a Montana deck or for buying low and selling high on the market.

offline Baron WMD Master  
Monday 02/07/2007, 03:00

For the sake of debate in my example above also consider Hugo

Player 3, with 12 pills
Hugo, power=7 * 13 pills (1 from playing card)= 91 attack + 6 attack (from ability) = 97 attack for 5 damage

Hugo is arguably weaker than both Morpun and Ambre

offline 6SimS-Sven Master UTOPiA
Monday 02/07/2007, 04:42

Hmmm ambre is not bad and not terriblesmiley
its mind games actually,some people attacks and some people doesn't,anyway i prefer morphun,overall power and ability:+1 pillz per round
But baron didnt consider if he will be facing all 4 rounds?What if your opponent knock you out on 2nd roundsmiley,havent you asked this question to yourself?Oh well we just play the game,good games to allsmiley

offline LOA_PuppyChow Guru Legends of America
Monday 02/07/2007, 05:51

Hugo's only good factor, is that when a player bluffs, and you don't play too many pillz, you have an extra +6 attack to worry about.
that +6 attack can decide matches, especially in the Danger zone.

Answer to this subject

Clint City, day.