Umm, you haven't been particularly clear with what you want, so I'll ramble on for a bit, and if it doesn't answer your question
you'll have to post again and define it a bit more clearly.
Power is the number of little blue chits on your cards. Power x pillz = Attack.
If your card has X attack
and the opponent's card has Y attack, you have X/X+Y chance of winning.
This changes in the danger zone, where the card with the highest attack always wins.
So the deal with power and pillz is that you have to use them cleverly to get your attack into a position where you will have a
good probability of winning the round.
Some cards have abilities. These work automatically when the card is played, unless the opposing card has a 'Stop opp
ability' power, which cancels your card's ability. Some abilities (courage) only work when your card is played first, but most
work all the time unless they're blocked. Abilities are given to some cards when they reach a certain level. If a card says 'No
Ability' - surprise surprise, it's got no ability.
Bonuses work slightly differently. Every card has a bonus based on their clan. When two or more different cards from the
same clan are dealt in your hand, the bonus activates. You will be able to tell because a bonus will be listed on the bottom of
the cards that it is active on. Again, these now work automatically when the card is played (unless the opponent has 'stop
All the information is on the game rules (top menu, first item)
Winning chance is calculated like this. The random number generator adds both opponents attack and generates a random
number in that range (7 + 3 = 10 --> random number goes between 1 and 10). That gives 7 / 10 chances to win to one player
and 3 to the other. Or 70% against 30%.
Even in a 60 attack versus 20 attack, the one with 20 has high chances (33%) to win the battle. For may games, I only take for
sure that I'l win or loose when a 1 against 4 or 5 situation happens, and even then sometimes the R.N.G. do crazy things
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