Randomness is part of this game for me.
As biggest example in standard rules pillz have diminishing returns, aka the more pillz you play the less difference they mean. In Danger zone every pill is equal and putting all egs in one basket is considered clever.
Also, clans with +att are better off in normal rules as they tend to play the game of chances where they tend to have non-trivial chance to win (lets take a half decent card like Kawan, he has 6+8=14 att with no pillz, vs a power 8 card with 6 pillz played aka 7 in total he has 20% chance to win and thats not small at all). It kinda feels good to me, never giving up and having chance even against impossible odds.
For me, danger zone eliminates one aspect of the game, making already simple game even simplier (not easier). Also in danger zone you have to count, in dark corners you can play by instinct. Also, the game has very finite number of variants so i am afraid danger zone might have a clear winning strategy making it about as fun as tic-tac-toe. Anyone done some research on this?
It is good to have different ruleset to change the game and keep it fresh but i am new and not yet bored with my game. I will come to you some day may be or may be you will come to me. I would welcome some high rank ELO players to feed on.