For a 4 attack to beat a 32 attack once every nine fights sounds broken to me.
Someone reccommended that those numbers could be squared to give the probabilities:
4 attack. 4^2=16
32 attack. 32^2=1024
has a 16/1040 chance, or 1/65 chance of winning, which seems much closer to fair randomness to me.
What about something closer?
4 power 5 pillz (total) = attack 20
7 power 4 pillz (total) = attack 28
On the current system, Natrang
would win 5/12 of the time. (42%)
If they were squared
would win 400/1184, or 25/74 of the time. (34%)
Moving from almost 50% wins to closer to 33% wins. That seems much better.
The current system of randomness doesn't reward you enough for managing to actually get the upper hand on your
opponent. It's no wonder so many serious players head to the danger zone.