Oceanic this new clan of underwater warriors are hear to take a stand and want to turn clint city into one great big ocean first 4 characters
power 7 damage 4
ability at level 3 -3 damage min 1
clan bonus - 2 opp pillz min of 3
bio: a underwater atlantis warrior what many consider as a myth but this guy is for real.
power 6 damage 5
ability at level 1 +12 attack
bio: a mischeavious mermaid who has come to clint city to reek havok amongst all of its inhabitants
ability at level 3 +1 power
power 7 damage 6
bio : this power house is atlantis frontline against intruders and this is all they need as he has earned the nickname one man army
ability at level 3 protection bonus
power 6 damage 2
bio : as the brains of atlantis reed was the inventor of the o2h manipulator as breathing devise what lets atlantis dweelers come to the surface without suthocating.
hope you like my clan
This weeks new arrivals
6 power 4 damage
ability at level 2 (recovery min of 7)
recovery basically vortexs bonus but if you win you recover all pills backs to a min of whatever
bio: a teacher of the city he is a lobster turned mutant after another of ugafs failed experiments he gained super itelligence yet he is reluctant to fight and would rather host one of his lectures on the right of oceanic being at the clint city skeelz school or at the local library.
7 power 8 damage
ability at level 5 (intell -2 power min of 4) intell is basically if hes played secound in a round he gets the ability reverse of courage i think it could be a real ability but the name could do with some twicking
bio: a under restimated warrior being the brother of atlantitus he never got acknowledged and ended up on the side lines put wanting to make a difference he has come to clint city to stop his mighty water from being invaded from fisherman/women
from attacking his defenceless friend, family and the other citezens
Everyone i want you too make a deck out of the cards i made plus i hope you like the abilities and creativeness of my clan
What you think of the intell ability
Horrible, it is too easy to use and that characters base stats with that ability will never happen... NEVER
Hey if you can do better go ahead step up to the plate or are you all talk i suggest we both make a card and the ur community decide whats better based on three things bio, stats and ability (which would most likely be released) and creativity up for it
Calm down you asked what we thought and I told you what I thought.
A nice clan bonus would be Fury: Power+3. So basically if you activate fury, your card would get 3 bonus power. Another thing is that you might consider +3 power OP but if you get to think about the atk lost from the pillz used into fury will be recoverd by the bonus power only if you pill around 5 or 6 pillz.
Yer power+3 would be op however my bonus is probably what ur will do next
Cool I didnt see this cause I made the exact thing here one of my example
Clan - Magic
Bonus - Drain (+1 life - 1 life) (If you win the fight you get +X life and your opp. gets -Y life
* - 2/1 No ability
** - 4/2 Support + pillz
*** - 7/4 Support + pillz
Bio - Potter always dreamt to be a powerful wizard. Until his wish finnaly came true. He seeks revenge on the ungreatful Montana.
(Full bio soon if my message board I made is put up)
Clan: Road Runners
Bonus: Courage +3 power
lvl 5 5/8 Ability Courage +3 power
Bio: The leader of the Road Runners motorcycle gang. He is courageous and hot-blooded and never backs down from a fight. Getting caught up in the battle of the clans, he intends to end the battle once and for all.