If you were looking for dueling tips then you came to the wrong place. This isn't a deck helping thread and you're not gonna be an amazing player by reading/following these little tips, these are just little tricks I've picked up.
1) Never forfeit, it gives you negative points and it's rude if the other player is trying to complete some missions.
2) If your mental math isn't up to snuff then get a calculator either online or otherwise
3) Participate in every DT you can, you don't have to win but by just participating you get 50 credits.
4) Watch videos, in the trial pay offers they usually have two or three videos a day and each one gives you a credit. To get there go to "Earn free credits" on the main page and down to trial pay, there should be a tab titled " videos" next to survey, ect.
5) You can win 150 clintz a week in elo but you need a score of 1000+ (You start at 1000) and 5 fights completed in elo, each week not total. This isn't encouraged.
6) Try to find a clan you like early and stick to it, two at the max. You can ask around and get suggestions but it really comes down to your playing style.
That's about it, if anyone else wants to add their own two cents then feel free.
When designing decks as new player, try to make deck thats both cheap and able to pick ocassional win. This is better than grinding with underpower deck hoping to collect enough clintz for the best-of-kind cards.
Math is like this : With bad deck you win one out of ten fights. Lose = 2 clintz, win = 6 clintz (varies tho). in ten fights you make 24 clintz with bad deck.
With OK deck that you win 3 times out of 10 you make 32 clintz. That -on the long- run is meaningful difference that will get you better cards faster than just grinding with totally bad deck.
After 300 fights better deck has made 960 clintz and worser deck has made 720 clintz.
Now, with that "acceptable deck" you are going to get the good card faster just by playing, so if you buy 240 clintz card that you can play with and win more - after same amount of time you will have that card AND better card in your deck than just trying to get to the better cards by ramming your head to stone until you get it.
With that new card your win-ratio goes up, as do your earnings ... and you will reach the next addition to your deck again faster.
You will get prizes from DT's, and completing missions, but still there is basic flow of money from the fights themselves IS one factor to consider. You can get the other sources of income anyway eventually, so focus on the one you can improve by your own decisions early in the game. Get cheap cards that help you pick out some wins, that will pay out in the end.
And play every DT for full hour if you have even little chance to get the one credit.
You will bring minimum of lose-clintz + 50 back home. At best case you bring one credit, some win clintz + 50. To make later possible in the first place you must play rigidly for hour. Even if you fail to get the credit and lost all the matches, you made some money for better cards that can help you lure that credit in next time or time after that.
You progress quicker this way.
Well. For forfeiting... what punishment can angry player dish out for forfeiter?
Nothing. Nada. So, if you want to do it - do it. You'll be considered inconsiderate assh*le for 5 seconds but thats about it. If you can live with it (I have been living with the idea all my life) - then theres nothing really stopping you from doing it and theres no final penalty about it. Well, maybe te "fair play rating" but that affects nothing, short of some guilds.
Forfeiting is lamest superpower in existence. No-one really cant do anything against it and you have total absolute control over it... and it gives very little to none real benefits. If you want to be the untouchable super-villain then forfeit is your choise of weapon