As for what id like to see ability wise, i'd like to see charge and decharge, charge having 1-4x affect when used later in the game, and decharge 4-1x.
Id also like to see a card withan ability like solo bonus or something, where he gets his bonus alone as opposed to in combo with clan, and still retained with more clan members.
Perhaps something like poison/heal, but with pillz.
Maybe as ability with pass, where if it wins, the next card receives it as if another ability, therefore pass power +2, would mean win with that card, and say next card was Tremorh
, he'd normally have 9 attack.
Maybe one where if it wins, all following cards get a benefit, like if it wins, all other cards get 6 attack or something.
Then there could be like foresight, where if it wins, you choose opponents next card(they still control pillz.) i think that would be cool.