We made a series of interviews between the end of 2011 and the beginning of 2012. These interviews persuaded us to complete a project we were thinking about for a long time: the setting up of a cards rotation system.
Right now there are 800 cards in the collection and it’s already too much for the game to run smoothly. The players who have all the cards always use the strongest of a clan and even if it makes them win matches they are frustrated not to see more variety. For their part, the beginners have to face a huge collection and they often feel quite lost.
We want to create a list that includes only characters released in the past two years (+ leaders and starter characters) and change several rooms which allow players to only use the characters in this list. We won’t impose this list in every rooms because our goal is not to stop you from playing the oldest cards, for example the DM T2 and Survivor T2 won’t change at all even if names will be different.
Let’s see what will happen in detail:
1/ Create a list of characters called «Standard» which will be updated every 6 months:
This list will contain Leaders, Starter Decks characters, all characters released within these last 2 years before the update (LD included) and characters which will be released after the update.
In practical terms it will give about ten characters allowed in each clan (with more or less the same number of characters in each level). Note that the new clans will keep all their characters. It will be taken into account in the cards releases planning. We will act as to give each clan what they need to be efficient.
2/ Creation of 3 new deck formats:
Extended Format: all characters allowed, no doubles, 40 stars max., equivalent to T2.
Standard Format: Standard characters only, 40 stars mac., no doubles.
Standard Format 25: Standard characters only, 25 stars max., no doubles, list of characters banned if it’s needed (for Leaders for example).
Note that the T1 format disappears.
3/ Finally, create or adapt battle rooms:
The Standard battle room : Standard Format with a DT every other hour.
Instead of opening a less than 26 stars (T1) room and a more than 26 stars (T2) one, you will have one single room BUT you’ll face opponents whose decks have a number of stars close to yours. This mechanism corresponds better to the reality of DTs today where every players try to find the good combination which will give the most points while winning matches with 20 to 30 stars decks. Merging the two rooms will allow you to keep this optimization spirit without the «artificial» side of the stars limitation. This flexibility combined with the Standard format will give a breath of fresh air to DTs while keeping specificity.
This room will be the ONLY DT room. There won’t be any T2, T1 or ELO Daily Tournament. We know that it’s not harmless and it was a very difficult decision to take. Some of you struggled a long time to obtain very expensive collectors which allow them to improve their results in DT and their disappointment is understandable. Nevertheless, DT’s today are clearly dominated by some decks not to say several highly efficient cards which is not healthy in a competitive game mode.
The ELO room: Standard format 25 (with potentially some bans), same rules except that there won’t be DTs in this room any more.
Use the Standard rules in the ELO mode sounds quite obvious to us. It will allow some regular changes to the mode and it will remove old characters which cause balancing problems. It should reduce the number of staff banned characters and no more characters banned by players.
About DT, we think that the ELO mode is pretty different from the DT. There is no reason to mix these two game modes. Today, ELO players have the opportunity to win free credits without playing in DT. Tomorrow they’ll have to choose between Dt and ELO which is already the case for players playing in other modes (Survivor or DM).
3 Deathmatch rooms:
Extended DM: Extended format, current DM rules.
Standard DM: Standard format, current DM rules.
Standard DM 25: Standard format 25, current DM rules.
The Extended DM will be equivalent to the current DM T2, only the name will change.
The Standard DM will allow players with big decks but with characters in the Standard list. The DM T1 will disappear and we’ll add a Standard 25 room. We noticed that the rare players in DM T1 were more ELO players than DT T1 players. We hope that the Standard DM 25 will be more used than the current DM T1 room. If it’s not the case, we will think about it. If there are DM T1 players here who are reading this message and don’t want this change to Standard DM 25, don’t hesitate to let us know.
3 Survivor rooms.
Extended Survivor: Extended format.
Standard Survivor: Standard format.
Standard Survivor 25: Standard format 25.
Same idea as Deathmatch.
And the rooms which won’t change:
Fight Club: the deck you want.
Warehouse no pillz: Training NoPill
Again changes are for newer player while OLD TIMERS like myself WHO buy credits every month get the short end of the stick. what about us? i think a Classic ELO format sounds far. i just bought tessa cr for my ELO deck.now 600,000 clintz wasted. AGAIN thanks Kate and UR staff for thinking about us older players who have spent ALOT of real money on this game
Atlas! Hail to the English version of this post! I had a hard time reading the translated versions from other forums (i.e the French and Italian) Wew such a relief. Anyway, I find this MAJOR changes really interesting. I still can't give my opinions for now since it's to early to tell. We haven't yet experienced the changes so why whine about it? Actually, I'm pretty psyched about it. Let's give this some chance. I know that the UR staff had thought it for some time, they had considered the pros and the cons of their impending changes. If it is for the greater good of the game then proceed, I'll be more than willing to play in those rooms.
Will you give us time to say goodbye to the cards we loved for so long? Kiddin. I'm just curious as to when will you impose these changes?
Yea, i think making this change to ELO will make it even more about 1 deck that rules all.
As it is now you have options. If you limit it to 2 years, certain clans have certainly got better cards in the last 2 years than others. I think you will be seeing less variety by doing so.
So if I understand the changes correctly, I don't see where less than 5* cards that are over 2 years old are even playable unless they are OP (such as Uranis). Sure these cards will be playable in the fight club as well as the extended survivor and DM rooms, but lets face it, with these rooms being the equivalent to the current T2 format they will be dominated by 40* (all 5* card) decks. only the most powerful 3* and 4* cards over 2 years old will be of any use competitively from now on. In terms of 2* cards bonny LD is the only one that I can think of that will be played. At least in other CCG's like magic the gathering older cards that were not OP still maintained a lot of their playability do to the mechanics of the game. In UR however, when these changes take effect 98% of all 2,3,4* cards that are over 2 years old will be worthless in a competitive sense, and even though they will be playable in the fight club lets face it who wants to play a 25* to 30* that always gets pounded because all your oppontent are playing 40* Juggernaut decks. Perhaps UR could make survivor and DM rooms that are the extended format but do have some sort of a cap on the number of stars that can be used.
Other than this I really like the changes, I think it will breath new life into the game and that standard format 25 will be a lot more fun and competitive than the current Elo mode.
Will all the cards that are cycled out be made into CR's? They basically won't be playable anymore so what would the point be of being able to get them in packs?
So i also assume they will be removed from packs. That would really be the only logical thing to do.
I like the idea of a rotating format, very similar to another TCG I play.
I play DM T1 but I don't play ELO, so I think we should also have an Extended Format 25.
Also in DT, would there still be a penalty for using perma-banned cards? Cause as I see it, with ELO becoming a Standard Format 25 then most if not all perma-banned cards would be unusable in ELO.
I do like this idea. This does balance the game in some ways and could net in new players as well. When I first read the thread, I was equally upset and terrified to commit change especially after spending tons of money to get those CR's to dominate DT/DM.
However, after thinking/reading the rest of the posts here, it's not that bad if UR does it right. There's one thing though, 10 cards per clan. Really? Wouldn't that limit the variety of the decks? New/Old players alike might not be keen to adapt to the new changes and prefer using their old decks.
Let's not overlook the market as well. By reducing the demand for those old strong collectors in the market, it could actually wreck havoc among prices of cards.
I don't really understand why so many are freaking out.. I mean, UR DID say that there will be an "extended" room as well as the more exclusive "standard" room. This of course, coming from a leisurely player than a competitive one. Though I am looking forward to the changes and see how well UR community can adapt. Easy mono-clan building will be missed however. Bring on the challenge! and i guess market fluctuations =D
As an old time player (taking my mod cap off), I don't worry about getting the new cards, it really isn't a matter of if, more a matter of when. I have a surplus of clintz that I don't use because it is too far away from the next card I can afford, but certainly more than an average player would expect to have (I don't care to invest right now).
My concern will be what happens to the people who play infrequently or take an extended break from the game? Suddenly they are put in a spot where they are restricted to where they can play until they build (buy) a new deck and they might have to give up a favorite clan if it becomes too expensive based on these limitations. I don't think getting one or two packs would be enough to catch them up either.