Good experiment, IMO, but not strictly necessary... A little math shows that Thomy
is a good beginner card, and that's it.
Most clan bonuses either help win rounds, or kick in when a round is won. That means Thomy's ability is redundant if there are 3* cards with round winning power equal or greater to the round winning power granted by "strongest" clan bonuses -- and there are.
In mono, Martha
have better winning power than Thomy
, making him obsolete. Martha's +12 from her ability means she's as good as Thomy
, but a bit better than him against other clans. John
makes up for Montana
bonus in 4 pills, and becomes significantly stronger with every consecutive pill you toss on him after that.
In a half deck, Thomy's spot is much better filled by the expensive but very flexible Melvin
. Throwing a few pills on Melvin
is an excellent way to put your opponent into an awkward situation where you threaten a 3-round win.
does shine against Pussycats
and All Stars
... But still, he is a comparatively difficult card to use, not great in most ELO