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Deathmatch : corrections, improvements and new features

Deathmatch : corrections, improvements and new features
Tuesday 18/05/2010, 13:52
Euzebe - Legend English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
114 messages
Deathmatch : corrections, improvements and new features
Euzebe - Legend English - Tuesday 18/05/2010, 13:52

Hello all,

We’ve just made a new Deathmatch update. No need to report us problems you had before this update if they are in the list below. Of course, if you keep on having the same problems in spite of this update, then report them to us.

The persecution penalty decreases from -10 to -5 points (we like the idea but we also understand that it can be a pain).

The glitch which was throwing us out of DM room and make us join the Fight Club (teleportation glitch) is solved.

The bonus points gained after 4 victories in a raw are reduced from 20 to 15. But the run doesn’t stop there, you’ll keep on wining these 15 points after 5, 6, 7 victories, etc.

New bonus : if you are the first one winning a match in a DM (10 points)

New bonus : if you win a match after a run of 3 or more defeats (15 points)

New bonus : if you make a player lose while he/she was having a 3+ victories run (15 points)

New bonus : if you beat a higher lever player (5 points)

the timer per round is 15 seconds shorter.

Enjoy!
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21/114
rogueSleipnir - Guru - URBAN MADNESS English
Wednesday 19/05/2010, 15:56

Maybe it's just me.. but in T2 DM, almost all my matches were 2 rounds 6 pillz.
22/114
Slava N - Operator - IT Specialists English
Wednesday 19/05/2010, 17:16

Thanks for the help, Knivez_. I just wished to talk about it.
I consider that for DM it will be better to make different rules for two modes (Т1 and Т2). Because tactics of play in them absolutely different, also isn't similar against each other. It's not only DM T1 and DM T2 - It's about T1 and T2 modes.
23/114
Trippie - Legend - Open Casket English
Wednesday 19/05/2010, 17:20

I agree with Knivez_ in that it's either 0 pillz, or 5 - 7 pillz.

Which is completely fine by me when I throw out a 1 pilled GraksmxxT or Peeler. The best combo though is a 6 pilled Taham + Ambre stopping a Kolos 1hKO, must have used it 3 - 4 times now
24/114
Vinyl-Scratch - Legend - D-Versified English
Wednesday 19/05/2010, 18:53

"New bonus : if you beat a higher lever player (5 points)"

Unfair bonus but other than that, the new bonuses are good.
25/114
elchew_OC - Imperator - Open Casket English
Thursday 20/05/2010, 09:14

I dont like the beat a player higher than you bonus, i think its not very fair for high level players who work their way up that level and then their opponents get an extra 5 points just if they beat them in a DM
26/114
MadMan Rizy - Imperator - URBAN MADNESS English
Thursday 20/05/2010, 14:24

Agree with elchew...
27/114
UM_AaaBattery - Moderator - URBAN MADNESS English
Thursday 20/05/2010, 15:21

I like it. (as you can see low level players like it, high level players don't).
28/114
Yami Prem - Titan English
Thursday 20/05/2010, 19:38

I personally don't mind that "beat higher level player" bonus.

I just don't let them win.
29/114
3M lushfer - Legend - 3LO MA$T3R English
Thursday 20/05/2010, 20:25

Wow great rules but i dont like so much this bonus "New bonus : if you beat a higher lever player (5 points)" because for some people is hard to find players the higher level with they but i love reduction time per round because now can play more matches.i whait all rules for this format game because is a great mode.thanks again admins and mods
30/114
Steelie_MOB - Titan - Masters of Battle English
Thursday 20/05/2010, 23:53

The +5 isnt that bad really, normally a level 60 player should win more games then a level 20 player,

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