Deathmatch : corrections, improvements and new features Euzebe - Legend - Tuesday 18/05/2010, 13:52
We’ve just made a new Deathmatch update. No need to report us problems you had before this update if they are in the list below. Of course, if you keep on having the same problems in spite of this update, then report them to us.
The persecution penalty decreases from -10 to -5 points (we like the idea but we also understand that it can be a pain).
The glitch which was throwing us out of DM room and make us join the Fight Club (teleportation glitch) is solved.
The bonus points gained after 4 victories in a raw are reduced from 20 to 15. But the run doesn’t stop there, you’ll keep on wining these 15 points after 5, 6, 7 victories, etc.
New bonus : if you are the first one winning a match in a DM (10 points)
New bonus : if you win a match after a run of 3 or more defeats (15 points)
New bonus : if you make a player lose while he/she was having a 3+ victories run (15 points)
New bonus : if you beat a higher lever player (5 points)
I did in fact read this whole latest thread and explicitly scanned for your posts again. I also read all first posts for death match announcement. I did not find anything.
I think you can understand that I or anybody else is not interested in reading all those posts again, searching a long time for rules information that shoul be available in a single spot.
so.... WRITE the answer WHERE ONE LOOKS/EASILY FINDS it :O
I did now search again, even in older, closed, and moved down threads...
After 10 minutes search (without search function and fit keywords) the only thing vaguely relevant is:
"Friday 07/05, 15:51
@legionaireb: the random setting of the DM is actually decided at the beginning of the DM using the settings most used by the players in the DM."
Well... So, why were all but 2 games no-random? I really don't understand that. There were different modes in that DM.
Yes, I am 100% sure. I was absolutely irritated after I won a round against another player... and then again... when I should have lost. He was as irritated as I was. Which also showed in the cards/pillz played - they would have made no sense at all in "normal" mode. I specifically checked the settings and all announcement. In the upper right corner, "no random" was clearly visible yet the next game was announced via extra box as "played in normal mode" - the game after that was in "no random mode" again then.
The only "not too usual" thing that comes to mind is that the new hour AND the new day began right in the middle, incidentally before the first sudden "normal mode" game. Maybe that somehow considers it a new start for some reason?
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