We just released the first integration of a new feature we call "xp reserve".
Allow you to stack xp when you play using fully maxed characters. You can then use that xp in "My Collection" (we'll add this function to the collection pro as well) to level up your evolving characters.
How it works:
Your xp reserve has a max capacity based on your current level using that formula: max xp = 500 + your level * 100.
Then the extra xp is added automatically to your reserve at the end of each battle when you play using maxed characters (similar as how xp is added directly to the evolving characters).
We are going to add various ways to get capacity increases and maybe ways to get more xp in the reserve directly
It's still an early implementation but we couldn't wait!
I always perceived playing in the training room as "work" that just had to be done, so this new feature is a very welcome one
I think because of deathmatch, the whole lvling up characters manually has lost its sparkle
No, Vansaar is not killed and the pfuller aren´t exterminated.
In LW, the remaining xp of full Vansaar doesn´t added to reservation. So, if someone want to use this, need to play other game modes. Otherwise, the xp used in card, is to evolve card and we Don´t choose how many xp we add to card, so if you are a pfuller, Don´t use the reserve in the level before full.
The reserve is low. A reserve of a 75 level guy (8000) is the xp that we need to full evolve a 4* card.
It´s a good idea, I hope it will be developed.
Now when new cards arrive, i have just to decide between 2 things:
1. Save up enough money (fully leveled cards will be sold to the market anyway)
2. Use my reserve BP to instantly level up the newest card i got in the pack and publish a preset!
btw, can anyone answer how many BP it takes to level up a card from level 1 to 5?