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Career Plans

Career Plans
Friday 15/07/2011, 11:09
Orpheus - Legend English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
130 messages
Career Plans
Orpheus - Legend - §§ Les Gentlemen Ténébreux §§English - Friday 15/07/2011, 11:09

No profession is without merit. Elvis worked as a professional lookalike for a very long time before turning into his own very inimitable person. Through sheer hard work, Fixit managed to open his own garage. And while Kostner wasn't cut out to be a postman long-term, who would have predicted that Ashiko, the sweet little koala bear, would one day emerge as a killer ninja?
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71/130
HighFidelity - Legend - Open Casket Deutsch
Monday 18/07/2011, 11:48

"Fixit doesn't have double abilities... It is just ONE
If you think that Fixit has two abilities, by the same logic we could say that, for example, Kolos has two abilities. And those are "damage +3" TWICE LOL

So Fixit doesn't open the door for 2 abilities... It is just another nice 5* card..."

so Melanie has only half an ability or Serena/etc... ?
72/130
UM_AaaBattery - Moderator - URBAN MADNESS English
Monday 18/07/2011, 12:07

@ Pearl Thunder: Maby 7/5, Protection Power and Damage would work better.
73/130
amgood123 - Master - Sword Hunter English
Monday 18/07/2011, 12:10

Hahahah
74/130
Pearl Thunder - Master English
Monday 18/07/2011, 13:07

The reason it's 6/7 is because it's a OHKO with Timber that can't be reduced but of course downside is it's 6 power. It's like a better Kinjo and it will be a mind gamer
75/130
Pearl Thunder - Master English
Monday 18/07/2011, 13:35

Come to think of it, maybe a La Junta 5* with 6/8 A: Protection Power and Damage? Still UP? a OHKO that can't be reduced? Only counter is SOB or counter 60 attack (6 x 10 pills) a good bluff, better than Kinjo I think
76/130
Meelosh - Titan - URBAN MADNESS English
Monday 18/07/2011, 13:50

@UM_Fidelity

Hehe, no... I'm just saying that there are weak, moderate and strong abilities... And that is just it... There is no such thing as "two abilities"...

PS. Even if he does have two abilities, he wouldn't be the first one
*****************************************************************************************
Fixit ability = Melanie ability + Vivian ability -----> Fixit has two abilities
Uranus ability = Spiaghi ability + Jane Ramba ability -----> Uranus has two abilities
Kolos ability = Kinjo ability + Z3r0 D34d ability -----> Kolos has two abilities
etc.
*****************************************************************************************
This logic is so broken
That is why there is no such thing as half, two, three or four abilities... There is always just one...
77/130
0UC-DarkEagle - Titan - UpperClass Deutsch
Monday 18/07/2011, 14:33

Fixit vs Marina: SOA on marina's -dmg SOB on marina's -power. Oh yeah its just one ability SOAB forgot that that

and how is the logic that protecting against dmg reduction and power reduction is the same as one -5 opp dmg min 1 your logic is broken, you're counting up 2 abilities that are the same in function (eg Spiaghi has dmg reduction, jane ramba has dmg reduction, Kinjo has +dmg, Z3r0 D34d has +dmg) while Fixit you count up 2 abilities with 2 different functions Melanie has protection dmg, Vivian has protection power. That's a very different thing you're doing there, so stop claiming Kolos or Uranus are a double ability card.

And about power creep stopping after the release of Hawk and Lehane -> Serena, Selina, Chiara just being a few examples as well as the plethora of 8 power 2* released
78/130
princekhlil12 - Hero English
Monday 18/07/2011, 14:53

I want Backlash Berzerk!!!!!!!!!!!!!!!

They are not unique anymore...
79/130
Meelosh - Titan - URBAN MADNESS English
Monday 18/07/2011, 15:49

OK, I admit... You guys are right... Fixit IS overpowered against Marina and Noemi...

But wait, then every card that has SoB as ability is what? 14 abilities in one? Let's see...
SoB actually means this:
"+2 power" against All Stars
"-2 opp power" against Bangers and Ulu Watu
"defeat: +2 life" against Berzerk
"-2 opp damage" against La Junta and FPC
"defeat: -2 opp life" against Jungo
"-8 opp attack" against Sentinel and Junkz
"+8 attack" against Sakrohm
"protection: ability" against GHEIST and Roots
"+2 damage" against Pussycats
"defeat: heal +2 life max 12" against Freaks
"+12 attack" against Montana
"remove protection" against Skeelz
"+10 attack" against Uppers
"remove 2 pillz out of 3 from opponent" against Vortex

OMG, this is SOOO overpowered! "Stop opp bonus" opens the door for cards that have 14 abilities in one! OMG OMG OMG

Don't get me started with "Stop opp ability" That must be more than 100 abilities in one
80/130
0UC-DarkEagle - Titan - UpperClass Deutsch
Monday 18/07/2011, 17:21

Wrong logic again. SOB is still only 1 ability to stop A bonus doesnt matter which one, but SOB will never stop both the ability and the bonus, SOA stops AN ability, no matter which one but will never stop a bonus. (for one losing with a sob char against Freaks will not gain you life every round there after )

plz if you are trying to use logic, make sure it's sound. yes fixit's abilities are situational, but still they are dual in the right situation, because it can work as a SOA and SOB if used against the right cards, otherwise it can work as a SOA or a SOB (just as much as using sob depends on what card you use it against, like you so clearly explained above) if you're going to tell us that fixit's ability isn't a double one, then try to see why people say it is a double ability instead of coming with stupid arguments, arguments you wont even defend if someone explains the error in them

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