@Jack Cr: Really?:
how about
Cliff 5* 6/8 revenge: stop ability
Sledg 5* 7/7 protection bonus (you mentioned him)
Kerry 4* 6/6 courage: stop bonus
Ghoub 4* 6/7
Marco Cr 5* 5/7 support +1 power (so 9/7 or 8/7 in any
Rescue deck worth playing)
Pastor 5* 7/6 -5 opp dmg -3 (you mentioned him)
Glosh 4* 6/6 stop: power +3 (it's a 12 stat ratio without it's ability and this for a 4*)
Benson 4* 6/6 confidence: +2 life
Hax 5* 7/5 Courage: Power +3 (you mentioned him)
Aurora 5* 7/5 +3 life (you mentioned him)
Alec Cr 4* 7/4 support: +1 dmg (so 7 or 8 dmg in any decent
Rescue deck)
so you managed to mention 4 of the 11 cards that would reach your 7/5+ criteria (5 of which are even 4* so would be concidered good with 6/4+) and 6 power is plenty for a
Rescue card, so I dont understand why you would concider 7 power to be a minimum for a
Rescue card.
Add in
Anita and
Suzie as powerful lifegainers and
Slyde and
Steve as great DR's that can also go on the offense and I'd say
Rescue require as much finesse as hammering a nail with a
Hammer the size of a house.