Wow, talk about topic derailment.
As for the original argument, I consider myself as a pretty new player i joined on 04/07/12. UR was my first online cards game. And quite honestly i found this game very addictive.
And yes prices are a big demotivation. Price manipulation almost always hurts the new player, many people feel that its a bit unfair that the card was half its price a month ago and the price would not go back down. Its understandable that staples prices would rise inevitably but when you realize that Wayne Stark, which isn't even a staple would have a price hike, it all feels a bit unfair.
Another one i guess is that UR requires you to spend in some cash, I know the seasoned old players wouldn't mind that but the new player is always the most hesitant on spending cash.
The reason i kept on playing was probably because the Uchtul Romana events which helped me a lot.
And quite frankly i don't mind all these hurdles, because "Its a part of this game."
The only problem i find is that i feel there is a HUGE communication gap between the Players and the Admins. There are so many complaints, and likewise suggestions etc which i feel just go unnoticed. I might be wrong on this, and it could be true that the Admins take note of everything, its just that they don't show it. On so many community message boards there are so many discussions but all of them are done by the players. I find this really disturbing.
Admins do take note of player concerns its just that they are very busy so can't always check the message boards (message boards are usually for player vs player discussions though admins pay closer attention to the staff boards when an updates there) .
If you have a problem/suggestion e.c.t please send it to support using page you get from clicking on the green ?. Admins will always check these messages.
Probably because admins/forum moderators have zero power in making any suggestion effective. They can forward the message, but if the upper level of decision tree is ignorant/ has "Its own opinion" then improvements are consistently ignored and instead some other vision is enforced.
Probably the marketing department is trying to make this game "more easily approacble" by "general public" thus game is dumbed down. They consistently ignore the fact that TCG game is and never will be targeted for general public. So this game hangs constantly between "the impossible vision" cherished by owners and the real needs of the real userbase of UR that actually know what they want and what would appeal to us (and our kind) more.
Thats probably why they branched to fantasy rivals, they try to make it the "impossible vision" while keep the benefits of UR playerbase. They might run into fact that TCG cannot be generalized to everyman, because everyman has other tastes unlike us.
All this would chance if community was given the absolute power to steer the game.