A few of the most noticeable differences I've seen:
Roots might have the most solid set of 3* in the game –
Noodile Cr,
Rico,
Gertjan,
Jeena and
Yookie specifically. Nothing too spectacular, but facing any combination of those five can prove to be really difficult in
ELO.
GHEIST rely on heavy damage and are more dependent on their SOA bonus to win the match. As a result, I feel like they usually have more trouble against
Skeelz and SOB clans than
Roots do.
Bangers have rather poor base stats but the highest average base damage in all of UR. As a result, 2HKOs become a regular strategy.
Ulu Watu, on the other hand, generally have extremely high power and will win most battles with five pillz or more. They have lots of +life abilites and are generally on the more defensive side.
Piranas win by stealing your pillz primarily. However, they often need to win three or more rounds in order to win the match. Winning with
Hawkins,
Puff and
Sting isn't enough if the opponent has a fully supported
Avola waiting at the end.
Nightmare have a bunch of really powerful, and frankly, really scary abilities to play around with. These scare tactics are usually important to win the game. How the hell do you distribute your pillz if you're facing
Cutey,
Sheitane,
Kenny Cr and
Karrion?
Out of the attack manip. clans, I feel like
Sakrohm stand out the most. These guys usually rely on unbeatable life gaps with lots of really powerful damage reduction and +life abilities.