The first thing to do is ask yourself, what clan do you like the most? Are you a Mono or a Half Deck User? what is your type of play? do you like attack manipulation? or do you like to do as much Damage as you can while burning Pillz? are you a mind game wizard who like to play with your Opponent?
Well, I recommend using La Junta, They are string and hard hitting and are now best for a Mono Deck since most of the strong cards are Support types such as Isatis and Raven.. or Piranas Deck isalso Good, SoB levels the playing field and they are great with Pillz Manipulation plus they have great 2* cards like Puff and Tula IMO..
I prefer using Nightmares though because of the Life ability they have plus halfng it with the New Clan Huracana is doing me great for this week(even if I'm not playing that much ELO)
I also like using Uppers/Montana for Pillz conservation cause of their Bonus and Freaks for their Mind Games plus the Poison makes a Good benefit on winning the first or second round so Pillz burning their is beneficial plus they are going into a Pillz manipulation Direction with som of the new cards so yeah..
Strongly disagree with both of you.
Junkz is by far the most beginner friendly clan. You can get a relatively cheap half deck containing of Tremorh, Qubik, Flanagan and Romana (Jiro can be used as well). This can be set up with any other half deck with high damage (Fang Pi Clang for example). This, to me, is the most efficient, cost effective clan with their mono deck only costing 5-7k more than the half deck.
Another viable option for a cheap half deck is the low star Roots half. Tuck/Noodile Cr, Rico, Yookie and Treeman prove to be a effective, cost efficient half. When played correctly, this is easily a 1400+ half deck.
Provided you want to put both of these clans together in a deck, I would strongly suggest the following deck:
Fuzz, Tremorh, Romana, Flanagan, Tuck, Rico, Yookie and Treeman
It has all the qualities a good deck should - a big hitter, DR, (heavy) attack manipulation and round winning potential.
Mono La Junta are amazing. They have 2* cards that can hit for 5 damage, and some very powerful abilities in mono.
They're often overlooked because some think their bonus doesn't help them win, but it definitely does. With such high damage potential, the mind games they can be used to play can manipulate matches in interesting ways.