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Deathmatch : corrections, improvements and new features

Deathmatch : corrections, improvements and new features
Tuesday 18/05/2010, 13:52
Euzebe - Legend English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
114 messages
Deathmatch : corrections, improvements and new features
Euzebe - Legend English - Tuesday 18/05/2010, 13:52

Hello all,

We’ve just made a new Deathmatch update. No need to report us problems you had before this update if they are in the list below. Of course, if you keep on having the same problems in spite of this update, then report them to us.

The persecution penalty decreases from -10 to -5 points (we like the idea but we also understand that it can be a pain).

The glitch which was throwing us out of DM room and make us join the Fight Club (teleportation glitch) is solved.

The bonus points gained after 4 victories in a raw are reduced from 20 to 15. But the run doesn’t stop there, you’ll keep on wining these 15 points after 5, 6, 7 victories, etc.

New bonus : if you are the first one winning a match in a DM (10 points)

New bonus : if you win a match after a run of 3 or more defeats (15 points)

New bonus : if you make a player lose while he/she was having a 3+ victories run (15 points)

New bonus : if you beat a higher lever player (5 points)

the timer per round is 15 seconds shorter.

Enjoy!
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11/114
Iaeriach - Legend - Der innere Kreis Deutsch
Tuesday 18/05/2010, 16:30

New bonus : if you beat a higher lever player (5 points)

this bonus just does'nt make sense....
12/114
Slava N - Operator - IT Specialists English
Tuesday 18/05/2010, 16:34

I have a big problem in DT mode...
When you play in DM room (or after Dm in T1 or Elo rooms) - you appears in Fight Club but it's a half of thos problem -> You can't finished the battle. I see the red string (my opponent just thinking about round and he have time for this... but the battle ends by my timeout). It's real unfair.
I'm re-install Flash Player, deleting all cookies, but the problem still not solved.
I'm appears in Fight Club now with more frequent...

And another little problem which I saw -> bonus points (for ex, 150pts for winner) don't appear in the statistics (day, week, month), but they appear in the general statistics (all battle points).

About the last new bonus (if you beat a higher lever player (5 points)) -> I think that it's a not good for us, high-level players. I'm understand that I enter into 200 most big level players in U-R (world statistic), but this speaks that I greatly love this game! I won at this time more than 15 DM challenges and can speak that just one fight with +5 poins can change your number on the podium. I'm very like new mode.

Regards, Slava N
13/114
T I M O - Legend English
Tuesday 18/05/2010, 17:07

Nice Update
14/114
Fraggle - Admin - Clint Staff English
Tuesday 18/05/2010, 17:14

@slava -n: the fix we did with the fight club problem should also fix your issue.

About the bonus points not apparing in Day, Week, we're working on that.

About the +5 bonus points, a lot of low-middle level players are really happy when they beat a higher level than their. It's just a little something to Mark it. I dont think it's gonna change the podium.. Especially with the other new bonuses.
15/114
Yami Prem - Titan English
Tuesday 18/05/2010, 17:22

Thanks for the updates!
16/114
Slava N - Operator - IT Specialists English
Tuesday 18/05/2010, 17:25

Thank you Fraggle.
I'm understand about low-middle level players
But it's bonus not like me.
17/114
HighFidelity - Titan - Open Casket Deutsch
Wednesday 19/05/2010, 01:06

Honestly i think there are to many bonus and penalties. people with worse match statistiks end up before people with better stats just because they were more lucky with the pairings.
also i don't like the persecution/revenge thing. i once ended up with the same enemy 3 times in a row which was rather annoying and gave me no chance of winning the round against an opponent who got 3 different enemies and therefor more points.
18/114
TnT_Mathwiz - Imperator English
Wednesday 19/05/2010, 01:07

Aww.. DId you really have to update the rules just as we submitted the DM guide?!

Actually, I really like these new updates. Persecution has been a pain in the past due to the lack of the control players have on choosing their opponents. The combo points continuing after 4 wins/losses was very much needed. The "First one out of the gate" bonus seems a bit unnecessary but it will spice things up a bit. The "overthrow" bonus also adds to the fun. It gives a similar satisfaction as defeating an opponent with a double-digit win streak in Survivor Mode. I actually like the new "Underdog" bonus. Remember, DM is not all about winning. It is about a group of players working to gain exp. This bonus helps draw lower-leveled players into the mode, giving them a reasonable boost, without penalizing higher level players. Also, the time limit change is FANTASTIC! This mode just keeps on getting better.
19/114
TheTopHat - Veteran - Open Casket English
Wednesday 19/05/2010, 05:36

Higher level players won't like the last bonus.. but well, it's a challenge for the pros
20/114
Slava N - Operator - IT Specialists English
Wednesday 19/05/2010, 06:57

I wish to offer the compromise to last bonus (about high-level) - strong players can win from 5 to 6 victories successively, I suggest to give for it a big bonus. For example, on 6 victory in a row +50 points.

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