Deathmatch : corrections, improvements and new features Euzebe - Legend - Tuesday 18/05/2010, 13:52
We’ve just made a new Deathmatch update. No need to report us problems you had before this update if they are in the list below. Of course, if you keep on having the same problems in spite of this update, then report them to us.
The persecution penalty decreases from -10 to -5 points (we like the idea but we also understand that it can be a pain).
The glitch which was throwing us out of DM room and make us join the Fight Club (teleportation glitch) is solved.
The bonus points gained after 4 victories in a raw are reduced from 20 to 15. But the run doesn’t stop there, you’ll keep on wining these 15 points after 5, 6, 7 victories, etc.
New bonus : if you are the first one winning a match in a DM (10 points)
New bonus : if you win a match after a run of 3 or more defeats (15 points)
New bonus : if you make a player lose while he/she was having a 3+ victories run (15 points)
New bonus : if you beat a higher lever player (5 points)
Thanks for the help, Knivez_. I just wished to talk about it.
I consider that for DM it will be better to make different rules for two modes (Т1 and Т2). Because tactics of play in them absolutely different, also isn't similar against each other. It's not only DM T1 and DM T2 - It's about T1 and T2 modes.
I dont like the beat a player higher than you bonus, i think its not very fair for high level players who work their way up that level and then their opponents get an extra 5 points just if they beat them in a DM
Wow great rules but i dont like so much this bonus "New bonus : if you beat a higher lever player (5 points)" because for some people is hard to find players the higher level with they but i love reduction time per round because now can play more matches.i whait all rules for this format game because is a great mode.thanks again admins and mods
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