We just released the first integration of a new feature we call "xp reserve".
Allow you to stack xp when you play using fully maxed characters. You can then use that xp in "My Collection" (we'll add this function to the collection pro as well) to level up your evolving characters.
How it works:
Your xp reserve has a max capacity based on your current level using that formula: max xp = 500 + your level * 100.
Then the extra xp is added automatically to your reserve at the end of each battle when you play using maxed characters (similar as how xp is added directly to the evolving characters).
We are going to add various ways to get capacity increases and maybe ways to get more xp in the reserve directly
It's still an early implementation but we couldn't wait!
I am posting this to ameliorate the confusion among players. Mods are requested to go through this and correct any mistake if I made any, but I think these stats are fairly accurate though drawn only from my own observations.
What exactly is reserve XP?
This is the experience points reserve that each one of us has and the higher one’s level, the more the reserve capacity.
How do we get those points?
By playing with fully developed cards. The more your star count, the better.
How to use these points?
This is the exact XP points needed for UR characters to level up.
• Level 2: 500 XP
• Level 3: 1,500 XP
• Level 4: 3,000 XP
• Level 5: 5,000 XP
We use these points from our reserve to level our character to the level that we want, 1 level at a time. The appropriate XP points will be deducted from your reserve.
What’s XP bonus?
This is the bonus points added to a person’s battle points whenever he levels up a character contributing to your level upping. The exact stats goes thus.
Level 2: 20 bonus BP
Level 3: 30 bonus BP
Level 4: 40 bonus BP
Level 5: 50 bonus BP