The sound of guns is echoing through the streets of Clint City. As cute Karen wheels her pool cue to explosive effect, the fearsome Ahkab is all set to harpoon the Piranas’ enemies. And while Ngrath has come all the way from space to sell his weapons to the Sakrohm, Gudvibz prefers to spread his 100% organic peace vibes.
Get these characters in the shop’s packs.
@Poison Ivy: the Roots have female members -.-
Also, what's up with OP Ahkab ? Guess it's time to build decks around those 7+ power SoA ability cards (yay, more SoA) just to not run into an autoloss against the soon complete combo Bonnie Ld / Ahkab in ELO -.-
Seriously ? Defeat: +3 Pillz on an 8 damage card with SoB as bonus ?
Ooooh the impact in Survivor T2 is gonna be massive
Ahkab might be a force to be reckoned with with his ability.And his damage is nothing to sneeze at.Or his bonus either.Think Cliff or Lou that can really overtax you in a match.
Karen...is ok.think Izsobahd or Beverly.in the old ELO,this might have been your go to card to fight SOA.But,that might not happen so its going to be STOP buddies with Beverly.
Gudvibz.Might be on pace to be the worst card this year.If he had even remotely 2 damage,he might be terrible at best,but the ability just contradicts the card.Why would Gudvibz need to heal if the Roots can block most poison?*shakes head*
Ngrath is a great card for the saks.when sigma is banned(or not),this is a great gap maker.Does it dispel the idea that all the sakrohms 3's are bad when SOA'd?Not really,but the potential 7/6 sounds better than 8/5.
All in all,an ok release,decent cards,but i dont think ill use them unless necessary.
Er honorguard Gudvibz is meant to help people Chill out! Tremorh helps find places where they are really good music vibes. Read their bios! All in all Karen, decent for the All Stars, Ngrath, DO NOT MESS WITH HIM! Finally there is Ahkab. I would say he is the most gorgeous guy in the Piranas crew and I think he is the only one so far.
What about the mechanics of Heal and Defeat: +x pillz abilities?
I mean if Dalhia strikes my foe's Bonnie and he has 5 pillz at that time then to the next turn he'll have 4 pillz? Not 6, right?
And for Heal there are two questions:
I have poison 2 min 3 ,4 lifes and Heal 1 max 8 , the next turn I'll have 3 or 4 lifes?
In case of more powerful Heal(I guess there'll be one later) - poison 2 min 3, Heal 3 max 8, 7 lifes, the next turn I'll have 6 or 8 lifes?
In what order do this abilities work?
What I've seen is that it goes addition and then subtraction. So for example, a heal ability has actually helped me do more poison damage, and a +pillz defeat ability helps you remove more pillz.