IMO
Fixit is a blocker with a power bonus. Just like these guys with stop opp. ability AND stop opp. bonus (which are seen in
Nightmare and
GHEIST). That's why I don't think he is OP, because he's made to deliver that 6 damage without flaw only (and 6 damage, while being a lot, doesn't guarantee a win). Of course, there are a lot of cards that beat him, and a lot of players WILL play him the wrong way, thinking the ability will always help them, not counting the number of pills and such.
Also, there is lot of cards that will be useless against him. But I guessed thats the way things work here in UR: a single card is never really powerful, as there are other cards to counter him. The less counter cards, the better the card. So, for example,
Kolos still is more powerful than
Fixit, and I don't see many people complaining to the staff about him.
But I see the real problem here is the infamous "double ability", which I think is way overestimated by you guys. Okay, it turns some cards useless, but THERE ARE other cards. It's not like you're going to build a deck full of Marinas. And this damn ability doesn't even protect him from
Bangers worst enemy (IMHO): attack manipulation. I just hate playing
Bangers against
Montana or
Uppers, as it's a sure loss for me. Lastly, like I said, his ability is a blocker, made to protect his status. Like that, I really doubt UR Staff will use the same strategy to make a card with double offensive abilities, for example.