Hello to all people!
We have created in the Portuguese forum topic where we discussed a possible new leaders, however, this topic is getting only forum Portuguese, never be able to sensitize the staff to give us new leaders.
So, I call them to discuss about new leaders, and if they can translate this topic to other languages, to have as many people as possible calling for new leaders. (this is the original topic: http://www.urban-rivals.com/community/forum/?mode=viewsubject&forum_page=0&id_subject=1611417&subject_page=last#answers )
In discussing the topic, we've created these possibilities for new leaders:
Leaders with old powers:
Team: revenge: -2 Opp. power, min 6
Team: confidence: -8 Opp. attack, mín. 8 (or -12 opp. attack, mín. 20)
Team: protection: bonus (a few overpower...)
Team: protection: ability
Team: bonus = opp. bonus
Team: defeat: recovery 1 pillz in 3 (or 1 pillz in 4)
Leader "stop Leader": a card power 7, damage 8 with the ability cancel Leader!
Leaders with new abilitys
Ability 1: Peace: disable all fury - the fury are disabled for the two players.
Ability 2: Stop All Bonus: - the bonus of the two players are sttoped, but no will stop the bonus of others leaders.
Ability 3: Team: rage: +6 attack by round lost - lose 1 round, and gain +6 attack. Lose 2 rounds, +12 attack, lose 3, +18 atack. Lose 4, and lose the game! HAHAHAHA
Ability 4: Ressurect: one time in the game, when you are in K.O., you gain one point of life, and back to the game.
I'll make up a few more!
Ability = Sore Loser: When you lose a round your opponent loses one life and one pill.
Ability = Card Lock: Randomly selects one of your opponents cards, that card can only be played in the last round.
Ability = Random Nothing: Cards with no abilities get a random ability from all the other cards!
Ability = Shrink: Cards that have a "Min" on them become lowered by 1. Example a card with -8 attk min 3 becomes -8 attk min 2. Cards can also not go below a min of 1.
Ability = Equalizer: In a random round you and your opponents Pillz or Life become equal to the lower players Life or Pillz. This effect only chooses between Life or Pillz at random and doesn't choose both, only 1.
Ability = Thick Fog: One of your cards becomes completely hidden until it is played.
Ability 5: team: prevision: +4 attack per round. - in the first round, you not gain attack. In second, you gain +4 attack. In third, +8 attack, and in the in fourth round, +12 attack.
ability 6: team: maxim of lost life equal at 6 - this Leader give a limite to your lose points, equal at 6 per round, with a example. Or 8, if 6 is overpower. This "lose life" is a summation that points of damage and power - opp. life. A example for this, Zinfried, Kolos, Owen or others cards when win a game, retire a max. 6 points of life.
ability 7: Team: antidote: all poisons change your min. to 5 points. Example, sylth and Karrion, when this Leader are in game, change your poison for poison 3, mín 5, and poison 2 min. 5, respectively.
Hlaf leaders: leaders with 4 stars, but, only a half power of others leaders.
a Leader with revenge: -1 opp. power, mín 5, 4 stars, power 6, damage 5. This is a half Leader of eyric, with a example.
It's only examples, a idea. Comment this.
It's time for new leaders. It's my oppinion, for dinamize the game more. More options for use the leaders.
Or, with the lendary cards, a turnover of leaders.
Thanks to all.
I personally want a Leader with the ability of Activate Bonus. This card will activate the bonus of all cards on their team (minus the Leader obviously). The Leader will not participate in the Bonus, it just activates it (i.e. Rescue gets +3, not +6). Also, SoBs still take effect. I don't see this as OP and it could be interesting to face a deck from multiple clans, each with their bonus active.