I'm not really a great
ELO player or UR player in general but this is what I feel about our current
ELO system.
Our current
ELO system is pretty flawed in a way that, we have this mindset that at about 1400 is considered top 100 and not many are willing to push harder to get a greater score.
You see, if MORE people decide to push for a greater score, the average score of that week's
ELO will increase. Of course, the rewards dangled by the staff each week will determine if any hardcore players are willing to take on the challenge.
Also, part of the reason that contribute is the score matching range.
Up till now, I don't really understand this. Does that means a player with 1500 score can ONLY play against 1450 and above?
If so, this is very contradictory for those who can play against +150.
"You can only challenge an
ELO player with an
ELO value between -50 and +150 of your
ELO value."
Back to the question, I agree with wasteroftime and there is no real indicator.
In my back of my mind, I was thinking of a new mode that has the
ELO format but with a fixed amount of games.
The top x percent with the highest winning percentage will win something. I think this is a better indicator of testing skill.
After all, the banning of cards in
ELO are the reason why they make the game 'balance'. As the winning % goes up, you'll fight against strongest people, assuming if they're pressing the play now button too.