I don't understand what UR is thinking with gheist. Clans are full of seven and eight powered cards, but not gheist. Clans are full of attack manip.... but not gheist. Where is their strength? As it appears now their bonus is more of an annoyance than anything.
Some might say, we'll their low power is to balance their bonus, yet they can't win a round to save their lives. Roots on the other hand, has seven power cards coming out their ears, as well as some natural eights, and a crap load of good attack manips.
Well ... now is a good time to try and understand them with all the GHEIST activity that Jaxx Ld has spurred up (Stupid Ambre + Gheist).
Dedicate a portion of your time playing either in the Fight club or DM (as most players undertake missions in the Fight club and DM is a mission prerequisite, you may also come across the occasional DT troll) and I'm pretty sure you will better understand the clan.
Agree with most of the posts here
ps: Gork and Anibal ARE scary