I didn't say that Grudj
is more useful than Bogdan
. I said that Freaks
lists that don't have both Grudj
SOA is great but for almost all SOA characters, turn 1 is the least effective turn to play them.
doesn't fear SOB because he's carrying pill manipulation on his ability- he's a double threat. If an opponent plays a SOB on Grudj
, it's really a win-win: either you won with Grudj
and gained 2 pills, or you lost with Grudj
, in which case your opponent wasted his SOB character.
This doesn't even consider bonus SOB, in which case Grudj
is clearly superior on turn 1. If you play Bogdan
on turn 1, your opponent will simply dump their 2* SOB, (or Tyd
) whereas +2 pills pressures your opponent into pilling.
Against combat abilities, again you would often rather have Grudj
. Blind, on turn 1, +2 pills is a better "combat" ability than SOA.
One of SOA's most important uses is to hit through DR. Not only is this not as useful on a poisoner and almost never relevant on turn 1, but Grudj
dominates DR just as well.
There are many initial draws where SOA isn't useful on turn 1. +2 pills is far more often useful on turn 1.
When I draw one and not the other, I will sometimes wish I had drawn Grudj
instead of Bogdan
on turn 1. I have never wished I drew Bogdan
instead of Grudj
on turn 1.
On paper it may seem SOA is a better ability than +2 pills, but my empirical experience tells me that Grudj
is a slightly better character than Bogdan