1.) Deck composition
Deck composition in ELO is very important in order to succeed in the game. You can either play using a mono-clan (single clan) or bi-clan (two clans). The option is very open and wide for you to pick from so let your imagination go wild.
→ 1.1) Pure maxed card deck
In order to make a good deck using all maxed cards. You need to ensure a well balanced combination. For this to be effective, consider factors such as ability, power, bonus and clan combinations.
Ex: les piranas atomiques
→ 1.2) Deck with unevolved cards
The use of cards with stable statistics at their lower level is very popular in ELO to save star count. These unevolved cards are often used as fillers.
Ex: L-I-O-N-H-E-A-R-T-H (The unevolved card used here have the same ability for his maxed level so it saved the player 1 extra star count to use for the rest of the deck) & deleted
→ 1.3) Deck with a Leader
Each Leader in the game have different unstoppable abilities. Many people use them for this reason. It will be your decision which Leader you want to use in your deck.
Ex: Barre chocomuscle féline (Eyrik (R) was used to complement All Star’s bonus)
**NB: With the new ELO voting system, you also need to consider banned cards for each week when making a deck**
2.) Game play strategy
→ 2.1) Pillz use
You can use pillz to multiply your character’s power to the get total attack in your battles. Remember the higher the attack of your characters, the more chances of you winning the fight so use your pillz wisely. At the beginning of your fight you will start off with 12 pillz. It is your decision how you want to spread this out with all your 4 characters in your draw.
You can also use pillz to boost the damage you can inflict to your opponent when you win.
→ 2.2) Strategies
→ 2.2.1) Bluff
Knowing an effective way to bluff is important in all aspects of the game. “A bluff is trying to make your opponent believe you are going to play the obvious way but instead you play offbeat.”
→ 2.2.2) Letting cards through
In your fights you need to weigh if it is worth wasting your pillz trying to beat a very power card or just let it through. Keep in mind that many people might use these cards as a bluff to make you waste your pillz.
→ 2.2.3) Offensive vs defensive game style
In your fight you can either choose to be an offensive player or a defensive one or a combination of both. Offensive game play is done when you use your cards assertively in a battle ensuring you win with these cards. Defensive game play is often played with cards that have (–) damage as an ability/bonus.
* As per the links given above
Here is a theory imported from Magic the gathering:
The player who have more options at any point is favoured to win the match. I will start with a definition, options is defined as line of plays that has a chance to win the match. So if you are down 12-1 in life after 2 rounds against 2 DR so that no line of play can win it for you, you have effectively no "options" despite you might have 12 pills in reserve.
There is 2 main way to reduce your opponent's options, by reducing his pills through pill manipulation or overpilling (or increase your options by preserving pills) or by reducing his life.
The first part of that statement implies that low pilling is good (where 3-3-3-3 or 6-0-6 are bad according to this part), while the second part implies that winning the round is good (everyone remembers that match which you tanked 8 damage on the first round with no DR).
The way of ELO is to balance the 2 part. Every pill you spend now reduces your options in the future, while winning/losing the round reduces your opponent's/your own options (e.g. you can no longer bluff against a 4 dmg card after taking 8)