The Deathmatch mode is a brutal game mode where you must get as much points as you can in 20 minutes. When you join a Deathmatch room, you'll be automatically grouped with up to 15 other players and, as soon as there are 8 players ready to fight, the Deathmatch begins. Other players might join a Deathmatch in play, to keep the number of opponents high.
Points awarded during a Deathmatch are much higher than in other mode, allowing you to level up faster. There are also some bonuses that will allow you to come back at any time, even if you are in a bad position.
When a Deatchmatch ends, the players will receive additionals points and Clintz according to their rankings, then, another Deathmatch will start a few minutes later.
Be warned: you only have a minute to play your card each round so choose quickly!
Since this mode has no card restrictions, a good DM player utilizes those powerful cards banned in ELO. This mode is all about completing quick battles, meaning that your deck should focus on delivering quick 1 and 2HKOs to end matches quickly, thus acquiring the most points as fast as possible.
The two game types are as follows:
✰ Type 1 DM
This mode is filled with Sakrohm, Montana, and primarily, Uppers. The Uppers clan is a powerhouse with cards such as Dorian, Jackie, Oxen, Rubie, Nellie, Zatman, Jody, Wendel, Samantha, and Harold on hand. The Sakrohm clan excels with a combination of poison (Sigma), Life gain(Jautya, Wakai, and Murray), damage reducers (GraksmxxT and Uranus), and SOB(Guru Cr and Petra). The Montana clan can out-power the Uppers bonus but tend to be low on damage and do not meet Uppers standards if played without their Collector cards, Vickie Cr and Lyse Teria Cr. To succeed you must either hop on the bandwagon or find something that effectively counters them. The Rescue clan is a decent choice due to the availability of Marco and Alec Cr, a monster bonus, many 2HKO possibilities, and two counters for Jackie: Glosh and Vinny. Roots and GHEIST are also decently used in this mode due to their ability to counter Sakrohm's damage reducers and other clans' abilities
✰ Type 2 DM
In this mode, Bangers, Ulu Watu, Sakrohm, Nightmare, and Sentinel, are all popular choices, and usually paired with Ambre, Eryik, or Morphun for the extra competitive edge. Bangers have strong abilities and can be a powerhouse in Mono + Ambre, especially with cards such as Shann, Willy, Bodenpower, Vermyn N, Chlora, and Blaaster. The Ulu Watu clan thrives with great power and bluffing capabilities with cards such as Wee Lee, Tanaereva Cr, Stanly, and Lulabee. Sakrohm appears in many decks with GraksmxxT and Uranus in hand for backup. The Nightmare clan becomes very powerful for quick play including such threats as Kolos Nistarok, Oshitsune, Glorg, and Ghumbo. Sentinel becomes a problem when equipped with Hawk, Copper, Tessa Cr, Chloe, Miss Chloe, Havok, and Owen. Compared to T1, T2 relies more on powerful leaders, strong DR, and quick 2HKO capabilities. Games typically end faster in T2 DM than T1 DM, thus producing more BP.
Ex: - Winners -
+ 5 points = 2 consecutive wins
+ 10 points = 3 consecutive wins
+15 points = 4+ consecutive wins
+ 3 points = 2 consecutive losses
+ 6 points = 3 consecutive losses
+ 12 points = 4+ consecutive losses
All points not only count towards your DM score, but also add to your exp point total.
1st: 150 bonus exp points + 50 clintz
2nd: 100 bonus exp points + 35 clintz
3rd: 100 bonus exp points + 35 clintz
4th: 75 bonus exp points + 15 clintz
✰Current Deathmatch Missions✰
Amazing Feat: Win 5 DeathMatches → 15 Mission Points + 5 Credits
Dreaded Opponent: Win 50 DMs → 30 MPs + ?
Heavy Going Round: Reach 400 in DM → 5 MPs + 5 Lottery Tickets
Unforgettable Session: Reach 450 in DM → 15 MPs + 150 Clintz
Demonstration of Strength: Achieve a 4-win match streak 250 times → 30 MPs + ?
20 Legendary Minutes: Reach 500 in DM → 30 MPs + 5 Credits
Connect 4: Achieve a 4-win match streak 5 times → 5 MPs + 2 Lottery Tickets
Smooth Transition: Achieve a 4-win match streak 50 times → 15 MPs + ?
Enemy Identified: Beat the same player in a DM 5 times → 5 MPs + 2 Lottery Tickets
Target Encircled: Beat the same player in a DM 50 times → 10 MPs + ?
Warranted Anger: Beat 5 players that beat you in the same DM → 5 MPs + 100 BPs
All-consuming Wrath: Beat 50 players that beat you in the same DM → 10 MPs + ?
Turnaround: Beat 5 players with a 3+ winning streak → 5 MPs + 50 BPs
Irate Outsider: Beat 50 players with a 3+ winning streak → ? MPs + ?
** For more information about the scoring system please see http://www.urban-rivals.com/game/rules.php?show=deathmatch **
NB: Opinions regarding deck formats for the event in this guide do not reflect UR’s or everybody’s opinion. Please feel free to post other tips and DM presets to help everybody in regards to this game mode.
Many thanks to TnT_Mathwiz for the inf
Click "Play" on the left side of the UR window. Then at the "Play Online" screen, scroll down all the way to the bottom of the Room list. If you are using a T1 deck, click "Deathmatch Type 1". If you are using a T2 deck, click "Deathmatch Type 2". Every 25 minutes or so, a new DM will start, but you can still join a DM anytime not during the Warmup or ExtraTime period. Hope this helps.
"Demonstration of Strength: Achieve a 4-win match streak 250 times → 30 MPs + ?"
Sheesh, that's insane grindcore!!
Good guide. I'd add after playing a lot of T2 DM:
1. 1hko's are far more common in T2 DM. The ability to play a high star count deck means that characters like Kolos that can 1hko are more common can characters like Hammer that can 1hko with Timber are fairly popular. Always take the time to read the opponent's cards and work out the bonuses. Many surprise 1hko's are out there.
2. While Bangers, Ulu Watu, Sentinel, and Nightmare are the most common foes, one very attractive thing about T2 Deathmatch is that a lot of other surprising deck combinations are also very good. I've won Deathmatches with Rescue, completed Unforgettable Session with Jungo, and cleaned up with All Stars. Its a wild west type of format, and definitely worth a try.
3. I'd also mention something about building 1/3/4 split decks, typically Leader/3 from one clan/4 from another. In particular I've found that Ambre, Caelus, Tomas, and Dwan can be a good half deck with other clans. People forget that this kind of build can work, especially in T2.
Bubba, its not as hard as you think. The Streak missions add a point for each win after 3. So if you win 5, you advance the mission by 2. That means that if you have a perfect DM session with 7 or so wins, you'll advance the mission by 4. If you pick up some of the really good Sentinel or Nightmare decks and hit the DM at a good time of day, you'll probably knock that mission off faster than you think. I've not completed it yet, but I'm on my way.
Note that the randomness factor of the Deathmatch rooms is based on majority rules, not a glitch. If more people in your DM room choose "Normal" than "No Random" then you will be plagued with the annoying random factor that frustrates the average player to no end. To do your part to prevent this, make sure your settings are set to "No random", not "Normal".
Heavy Going Round: Reach 400 in DM → 5 MPs + 5 Lottery Tickets
wat does reach 400 mean? reach 400 points? and 500? wow that slike impossible
400 points reached in a 20-minute Deathmatch game.