So typically, we've had Coppy opp bonus for quite awhile.
It's really a great ability and I'm quite pleased with it. There's just two thing on my mind now; Will Copy Opp Ability ever come, and will it be overpowered once it's here?
So firstly, will it come?
If we follow some old trends...I'd say it's likely!
Here are some examples of abilities that complement each other;
Poison VS Heal
Stop opp ability VS "Stop"
Courage Vs Revenge
- Opp Damage Vs - Opp Life
+ Attack Vs - Attack
- Power VS + Power
+ Pillz Vs - Pillz
And then the one that really makes me think we aren't to far away from Coppy opp Ability: + Life per damage and then after quite some time, Sah Brinak brought us the fabled + Pillz per damage.
So in a nutshell there is a high chance it'll come, but on the the matter of it be to ridiculous to add.
Imagine a typical run of the mill Fang Pi Clang card with; 6 power and 6 damage, then followed up with Coppy Opp Ability.
Now let me run you by some scenarios:
Vs Copper = Potential 11/10
Vs Nobrodroid = 6/10 able to get +4 Pillz
VS Avola = Potential 6/14 !!!
Vs Oscar = Potential 10/10
Vs Sah Brinak = 6/10 and could recover 7 pillz back subtracting the furry
Vs Karrion = 6/8 + the 2 poison means massively dangerous(Ends games fast)
Vs Kenny = Potential 6/24!!!!!!!
Vs Kolos = Potential 6/14
Vs Uranus = Turns into a 6/5 with the ability to stop Uranus in it's tracks
Vs Sasha = Potential 6/10 with +16
So is this balanced or not? What do you think?
SubclavianHoA - Imperator - Harbingers of Ares
Today at 11:57
There's no such thing as overpowered abilities....only overpowered cards
SOA isn't overpowered....but on Jackie Cr it is
-opp power isn't overpowered....but on Spyke it is
+life per damage isn't overpowered....but on Kalindra it is
So the real question is, do we trust the UR staff to make COA cards and *not* mess it up?
spyke is op just becoz the -4power and min 4 power
if u put Soa on spyke u will not call it op
look at Qubik is that op? no but it is strong i know
whatif u make the min 4 power to 6? spyke will become very good card but still not op
Lollop, I don't follow your reasoning... You basically state that any ability can be overpowered on a certain card, and then you say that we shouldn't have COA because we would probably end up with some overpowered ones? By that logic, shouldn't we just do away with abilities entirely?
Um...please re-read my post....I think we are in agreement here
[8 Power] [Ability: Copy Opp. Ability]
[6 Damage] [Bonus: Stop Opp. Bonus]
5 Stars RARE
Approved for this Friday NEW Cards release! xD
Tula's min 2. Which is exactly what makes her good, and not.. Well, Strynge.
I hope not... I'm not an expert, but that sounds overpowered and familiar.
@Ken HK: At only 6 damage this would actually be a wonderfully balanced card. It would give NM another great 5* option in ELO. As it is now, Karrion works in the right deck, and Nistarok works if you're a strategic genius... But you barely see either one in ELO.
You're right, Tula is min 2 But really, -4 power min whatever isn't overpowered, it's when you put it on a 7-power 7 gap 4* that it becomes overpowered
Knowing UR, we'll probably end up with a 8/4 COA Sentinel 3* or something like that.
I don't like Karrion... Any card that only useful after win, solely relies on base Power to win a round.
Either Attack Manipulator or Power Manipulator is more helpful.
Otherwise SOA or DR for suicide.
COA is pretty good.
I ignore SOB ability cuz I'm a Nightmare fan lol
Piranas is boring, playing with pillz. I like quick win. 1 Hit or 2 Hits K.O.
I know u think I should use other clan for quick win, but I hate thinking about enemy's Ability & Bonus at the same time.
Skeelz has the best Ability because the clan only relies on Ability, Bonus protect ability which is not offensive at all.
But Skeelz users have to think about enemy's Ability & Bonus so I stick with Nightmare.
I like Skeelz very much tho, my current deck: http://www.urban-rivals.com/presets/?id_preset=2367114