Well, the way I see it, the Uppers
WERE balanced by having lower overall stats, and most of the Uppers
are considered unplayable whatsoever AND they had strict design restrictions conisdering their 2*... But you can't really make sensible upper cards because of the bonus.
This is really obvious when you look at playable Sakhrom (there is really very little distinction between playable and staple in this game IMO, or at least has been). Murray
, unless hit by SoA is an 8/5 3*, and only 1 of his damages is reduceable by dr's. Worse cards than Uranus
and Graxx have been banned in various formats, yet almost everything the Sakhrom have apart from them is either really mediocre or obviously broken / shaky. Because if it wasn't broken, why not just use the Uppers
Technicaly, the Uppers
have the best attack manipulation bonus appart from the Montana
, but are also a big damage clan. The +/- power clans can beat them in theory, by investing pills, but if you invest pills against the Uppers
you won't win 3 rounds, and if the Uppers
win 2 rounds you're either dead or simply outdamaged. If you fury, you're wasting the pills you need to beat them - the Uppers
bonus reads they effectively have +2 power till up to 5 pills or +1 power up to 10.
I think a huge mistake was made when the Uppers
were made a big damage clan. They should've been kings of shaky +att, and sakhrom should've been 2hit KO guys...