It plays very smoothly. Just do an initial damage assessment o your opponent's characters and play according to when you can put pressure on them and they can't do enough damage to overtake your heal/DR.
Just watch out for poison and cards who's damage can't be reduced.
After a 9 streak, you're at 14 life and 10 pillz, right?
Your ratio then means that you won't have the pillz to threaten certain decks, while maintaining a proper defense.
Low pillz count hurts this build, unless you get in a Lucky hit with Benicio or Charlie and have a solid DR as back-up.
I guess it's all about playstyle though. I prefer to be defensive in early games, and offensive with heavy atk manip clans in later games.