The following long lasting bugs in the calculation of abilities and bonuses have been corrected:
- characters with both a stop ability and stop bonus will block anything as expected (ex: Dieter)
- characters with a -X attack, min Y in both ability and bonus will reduce the opponent attack as expected (ex: Zatman vs Dorian)
Let us know if you see any remaining bugs. Please do your testing in the Dangerous Zone as there is no randomness and thus you can be absolutly sure of the outcome (except when attacks are equals).
Have a nice day!
Ok. thanks.so in this other situation say a GHEIST card with bonus active and damage 3 as an abilty versus Dieter.thered be nothing to stop dieters bonus so it stops the gheists cards bonus.and since thates canceled there be noghting to stop his ability which then stops the GHEIST cards ability.so the gheists cards ability and bonus would be canceled?is that how itd work
I think Fraggle's previous reply completely answers your question Partida22. There is no priority.
E.G: Dieter vs Methane
You got 3 checks (order is futile)
a) Dieter's ability tries to stop Methane's 2 Damage
b) Methane bonus tries to stop Dieter's ability
c) Dieter's bonus tries to stop Methane's bonus
c succeeds since Methane can't stop Dieter's bonus, thus b fails to prevent a.
In the end you have a Methane doing normal damage.
Eum you guys are wrong........if you play 6 pillz on eryton then he has got 56 attack..........7 pillz on No Nam will give him 56 attack (but with -2 power it will give him 40 attack)
you see, when you play 0 extra pillz a card still has got an attack!!!!
to calculate attack: pillz times power power = attack (power can be lowered with bonus and/or abillity)