The following long lasting bugs in the calculation of abilities and bonuses have been corrected:
- characters with both a stop ability and stop bonus will block anything as expected (ex: Dieter)
- characters with a -X attack, min Y in both ability and bonus will reduce the opponent attack as expected (ex: Zatman vs Dorian)
Let us know if you see any remaining bugs. Please do your testing in the Dangerous Zone as there is no randomness and thus you can be absolutly sure of the outcome (except when attacks are equals).
Have a nice day!
Before you can make that claim Ev0BraSuCaNyC you need to play in the Danger Zone. It's entirely possible you were just victim of the randomizer. And I've had it bite me in the arse 3 times in a row on occasions. I've had days where the randomizer just chose to hate me. The only way you can prove there's any validity to your statement is first:
Go to the Danger Room where the randomizer is non existent. Since it seems to have been vs All Stars, repeat the experiment with the same amount of pillz. if the All Stars still lose, then yes there is a problem.
Yes I love the slltars there solid I just find it stupid and obsurd that it happens alot to them they have the best bonus. I guess today was my day of randomizer target (ELO) lost quite a few points to some strange decks today. Anyways allstars - Ulu Watu going strong!
0-JP absolutely nothing can block the Leaders ecxept if you have 2 in your deck...thats what sets them apart from the rest of the clans.
The Worst...did you check if your opponent had a bonus or ability?cause i played you and you put Selsya on my copper which has a 4 power with a (plus 5 power) ability and a plus 8attack bonus so that would only give your Selsya a 4 power...it isnt a bug