The Deciding Rounds

Monday 05/11/2012, 11:25

In the coming weeks (hopefully starting this week) I will be running a little test. In the previous week Kalindra was in play and I noticed a ridiculous amounts of games where I knew I had the game won or lost after the 1st round.

I will be be tracking the following stats from my games:
Games played
number of games decided prior to playing a single round
number of games decided after the 1st round
number of games decided after 2 rounds
number of games that was determined on the outcome of round 3

Saturday 10/11/2012, 17:52

Nope. i only count locked up 100% wins. nothing is more frustrating than waiting to see how round 2 and round 3 is played as my opponent thinks about the move when the match is over - either i have no chance or they dont have a chance --- at least on my end i can quit :)

Saturday 10/11/2012, 18:47

Very nice. I think you really did a good job conducting the experiment, and I look forward to next week's results, if you do plan to continue.

Monday 12/11/2012, 05:12

Deck for this week:
Animal Steroids

i predict most games (over 50%) decided in round 2.

tempted to use a Freaks deck with some pill manip... lol that would increase games being decided in round 1 and 2

Monday 12/11/2012, 15:56

Out of curiousity, for the motana/Bangers deck... what were ssome examples of round 0 victories? Like you said, the deck doesn't offer large life gaps; so were these cases of inexperienced opponents having unusable decks?

Monday 12/11/2012, 20:50

i think you are making the assumption i won those matches

if the opponent is inexperienced or not... if i see the win is there i count it as game has been decided. Im sure i missed one or two games where i had the win locked up or the opponent had the game locked up.

Monday 12/11/2012, 21:00

@jeber: We're talking about ELO here, completely hopeless opponents are a bit of a rare sight. It's probably due to the opponent drawing his worst possible hand or a bad split that simply couldn't score enough damage to win. Keep in mind that Graff and Spiaghi can rob your opponent of a pretty significant amount of gap.

@waster: If your hypothesis for that week turns out to be correct, what would that mean to you as a player? Your original reason for this experiment was that you felt too many games are decided in Round 1. Would it change your feelings regarding ELO if you can establish that the ratio of 1st turn wins or losses is more determined by one's deck than any other factor (bans/unbans etc?)

Monday 12/11/2012, 22:38

Heres the stats so far this week... haha worse than i imagined

1 - 8
2 - 9
3 - 4
undetermined (timeout, disconnect, whatver i couldnt tell) - 1

Wednesday 14/11/2012, 08:17

This is why Freaks are so much better than they appear on paper. Yes, their bonus is worthless in later rounds. But they have the most valuable characters on turn 1 and/ or turn 2. No other clan can have a character with 8 power + pill manipulation + poison (Grudj and Baldovino) and this is the strongest combination for a turn 1 character. This is why I've always ranked Grudj slightly higher than Bogdan- SOA is mighty but it is least useful on turn 1 and really so much more powerful on turns 3 and 4. The best Freaks are optimized for turn 1 and/ or turn 2, and they should also be paired with a different clan optimized for turns 3 and 4.

Simply put, Freaks have some of the best characters in the rounds that most matter most of the time.

Wednesday 14/11/2012, 10:36

Oh ok, thanks. Still a little confused though, so these round 0 deciders are rational projections based on an overwhelming likelihood of win/loss rather than surefire 100% matches (e.g. drawing Graff/Spiaghi/Prince Jr/Mona vs say X-0DUS/C Wing/Diana/Lena).

Wednesday 14/11/2012, 11:22


Do Freaks have some of the best characters in the rounds that matter most? Arguably yes.
But do those rounds matter most because of cards 'like' the Freaks?

Just a note: I have nothing at all against the Freaks. :-d You weren't wrong in what you said. :thumbsup:


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