While I feel that this is a good test and a lot of good points have been made, I still can't help but feel that the picture you guys are painting is simply not accurate.
Any time you make a move, there are only three ways your opponent can respond to it. 1: Your opponent "passes," or 1-pills something. 2: Your opponent tries to read, playing enough pills to beat what he thinks your move was. 3: Your opponent tries to win the round, pilling hard to try to secure a pivotal win. Those are the three options; pass, read, or beat. That is a fundamental part of UR gameplay, and yes, it means that some parts of the game are reduced to guesswork. It is NOT dependent on the meta.
A very good point that has been made is that strong low-star cards allow decks that are stacked with more big nukes. However, has that really contributed to the game being more "unfair?" Was it fair in the past when one player would draw 4 strong cards, and the other would draw 3 strong cards and one "throw-away" card?
I have enjoyed ELO
the whole time I've been here, and felt that it has maintained a pretty good balance. There are a couple of strong players with a tactical style of play that I keep in touch with on a regular basis, and they feel the same way. We discuss fine aspects of deck composition, and we run big winning streaks multiple times per week. Obviously we've all had those games where we're defeated by "noob tactics," but that seems to be the exception rather than the norm.