offline Kedanna Titan  
Friday 28/07/2006, 07:09

I don't see a board for this, so I'm not sure if the staff is open for ideas, and I see no way to e-mail them, but what the hey, lets post some ideas here!

Accelerate: when you turn it on, let it stay on.

Rather then just a bar for levels, maybe we can get some numbers too?

Timing out/Quitting, its cool the way it was changed, but I still like the bot idea, that way if you're not just being lame and you had to go, you might still be able to come back and finish.

Guilds now as far as I can tell do nothing, how about adding a "guild" option in the buying/selling of cards, or even add a guild bank for clintz?

Elo mode, I'm level 23 and my deck is a legal elo deck, but I don't want to do elo fights, maybe add in something to turn it off?

I'ld like to have a card made and I have an idea for it that I think more go nicely for a leader card, any chance of that happening?

Timing out: An option to keep waiting would be nice too, I've been teaching friends how to play only to have it time out mid-lession/match.

I think that's it for my ideas, I might have more later, and if the staff lets this message post, I think it'll be great if others shared their ideas too!

offline Fraggle Titan HK's fox on typewriters
Friday 28/07/2006, 07:59


We are always open to ideas, but we cannot answer each of them individually.
Numbers for xp will be added soon in your collection.
Bot when timeout, it's not something as easy to do as it sound, we might investigate but we are not sure we'll implement it in the forseable
Guilds are community of players, we do not wish to intervene in there, peoples can do whatever they want in their guilds, some exchanges
cards, some give tips, some just have fun.
Clintz/credits direct transfert will never be possible, so guild bank is out of the question.
Getting "out of elo" even if your deck is ELO will be added.
Cards ideas can be share in the board, players can comments on it, we'll take a look from time to time and maybe your idea will transform as a
card smiley
Keep waiting option won't be added as well because it's too easy to use it as a nuisance.

offline JohnNitro Veteran CardKnightZ
Friday 28/07/2006, 13:28

The guild doesnt really do anything how about adding a guild forum for player of the guild to chat but if there is one I havent seen it when I click my guilds name.....instead of a guild bank a guild market place, where members can sell things to eachother...And a in guild ranking system....guild battles where guilds battle it out for prises for its members....... Oh how about a player card, when you join you get a player card one with your name and the sig you up loaded, you get ppoints and you can add them to damage or that other stat something like that, its a work in progress idea but I think it can be a cool one.

offline *TG*chronic Hero  
Friday 28/07/2006, 19:30

I think all that stuff sounds like it would be cooool johnnitro. i agree with guild battles for prizes for sure

offline AOD_CKANE Imperator  
Friday 28/07/2006, 21:28

Player card is cool. Allows your to basically create your own card.

offline Fraggle Titan HK's fox on typewriters
Friday 28/07/2006, 21:42

Guilds battles for prizes already exists, created by players. (players put cards and clintz as prizes and fight for
I believe there has been at least 4 or 5 of them since the beginning of guilds.
Check out the french boards to see what's available or even try to setup an event yourselves smiley
We have severals ideas of features that will be coming for the guilds, but nothing that would involves monitoring
events (because honestly, we just have enough time to manage the events we already run ourselves).
Player cards will not happen for many technicals reasons, but also we cannot allow non-staff-created cards to
exists as we wish to keep the game balanced and coherent (graphically for example).

offline Kedanna Titan  
Friday 28/07/2006, 22:39

Fraggle has a lot of good points, I own a webgame too *not going to name it because I don't wanna get introuble for advertizing* and even the best ideas have to be turned down sometimes in the name of balance and control. I've seen a few people on here saying they're like 12 and younger, if people could make cards with out staff, people, not everyone everyone but some would, use pictures that might offend other players and/or use porn. I would really like to see more done with guilds, I started one and was kinda disapointed, unless you have people rename or know ahead of time, you can't even tell what guild you're in with out looking, maybe that could be added in next to levels so when you're playing you can see what guild someone is in.

I think Ashigaru's strike back bonus should work for every round andnot just the first one, I feel that his and Ambre's one time only power makes them far weaker then the others.

I was thinking a "wild card" would be a great bonus for a new leader, where that leader, counts as a member of every clan, thus giving the cards in your deck their bonues, not sure if that would be seen as over powerful tho, and we need a real cat girl, not just one stage as bunny.

offline Fraggle Titan HK's fox on typewriters
Friday 28/07/2006, 22:56

Ambre power works every round (as far as I know smiley)
Ashigaru every round would be too strong (as of now, it's like you "own" 3 rounds, the first one, the third and the fourth ones).
All bonus activation has been discussed a long time internally and we ended up thinking it was too strong.
Finally, guilds will receive many improvements over time, just bear with us smiley

offline TnC-Macthorpe Imperator Tea
Saturday 29/07/2006

Surely Courage adds power only when you are attacking. So it only works two rounds out of four.

'Courage X
When played first in the round, the character's power is increased by X. If the character is played second in the round, its power is equal to the number shown on the card.'

Otherwise Power x would have been Ambre's ability?

offline Kedanna Titan  
Saturday 29/07/2006, 04:33

If I'm understanding it right, Ambre's power only works the first round.

Courage X
When played first in the round, the character's power is increased by X. If the character is played second in the round, its power is equal to the number shown on the card.

X = 2 in this case smiley

Answer to this subject

Clint City, day.