While Eebiza is able to create lasers well ahead of her time, the technology that brought Magenta back to life is altogether more murky and primeval… And thanks to his bravery and the Rescue clan’s medical know-how, Bucker can go back into combat before having even made a full recovery. But the most wondrous of them all has to be Craho, who has woken up some 4,500 centuries later after having fallen into a frozen lake!Get these characters in the shop's packs
Lol they spelled Buckler wrong in the release
Junkz don't really need anything, they are solid but average.
Roots need a 2* or a 4* (preferably a 2*) with power manipulation, pillz manipulation or an overall solid card (like Noodile Cr but toned up or down for either a 2 or 4*)
Nightmare needed a DR (preferably 3 or 4*) or a good 3* with attack manipulation.
I don't know what Rescue needs, maybe a 4* with attack manipulation? I never use them though.
At The_HoAx Buckler is perfect for Rescue because theyre all about protection and courage, and support.
Junkz didn't need a card but Eebiza fits the junk's style of pill manipulation and they didn't have a revenge pill card yet.
Craho is just for elo usage, lice Rico, noodile, etc. It might've been because a few good Roots cards got banned.
Magenta was just added for Nightmare for noobs to use, probably.
Majority seems to be hyped with the idea that Roots still have great power now count 8 powered elo usable cards... 1, right?
@the_haox have you heard off Artus , Nistarok, Nerfeniti ? that is 3 dr more than in Piranas clan.
Rescue need something to deal with the dang pirates. Protection: Pills (No one gains or loses pills after resolution) woul dbe nice, or a 3 star 7/3 COurage: SOA to stand in for Elvira the oft-banned. (Overall, Rescue needs a coupe of four-stars and maybe a five-star. They have the best 2-stars in the game, rivaled by the Freaks, but they fall apart in the big leagues.)
Kocunar Freaks already had 41 cards so no that isn't true.
@2f pwnAge, lol forgot about that one... I guess they need a t2 damage reducer, and preferably a t2 poison card
@wakshaani, protectiob pillz would be horrible. If they had a t2 one with 5 or more damage, and like 8 power, they could just pill all the way, win and finish with marco, or sledg or something. What would be nice is a protection stats for t2, poison/pillz, and preferably some protection bonus cards with 8 power. Best 2 stars, Denise isn't so good, Steve is good cause he blocks damage and has attack manipulation, but i wouldn't say the best. In fact best is open to opinion. For me they have the best 3 *'s, Anita, Buckler, slyde, Elvira, and many others. A 4* would be nice, 5*'s are good for awhile, so... Yeah