The Wonders of Technology Orpheus - Legend - LOST in Urban - Friday 30/12/2011, 10:59
While Eebiza is able to create lasers well ahead of her time, the technology that brought Magenta back to life is altogether more murky and primeval… And thanks to his bravery and the Rescue clan’s medical know-how, Bucker can go back into combat before having even made a full recovery. But the most wondrous of them all has to be Craho, who has woken up some 4,500 centuries later after having fallen into a frozen lake!Get these characters in the shop's packs
@tititoro I think wakshaani means protection from "+x pills" and "- opp pills" cards of the enemy. Not a bad idea although its a hard counter to clans with heavy pillz manip themes
Eebiza - a great card, Junkz now have all it takes to top elo... Magenta - what's with the hate, it's Ghumbo with 1 less power and 4 less attack, just for a star less, compare her to XU52. Good enough if you ask me... Buckler - 3rd choice among 3* Rescue, after Elvira and Anita. 6 power is good for Rescue and 5 damage is great. Craho - not as good as Rico, Noodile or Yookie, unfortunately :/
@tititoro Agreed. None of the releases this were by any means bad, however, Junkz didn't really need anything.. Magenta is average, Buckler's a nice backup for when other Rescue 3's are banned.. And Craho is just.. Not as good as any of the other main picks for Roots ' 3's atm.
@tititoro: I think you'd understand Protection: PIlls better if they called it Stop Pill Ability.
Win or Lose opponents would lose their +X pills, -X Pills, Defeat: +X pills, Defeat: -Xpills, or Recover X of X pills Abilities. (I guess Vortex is immune since its a bonus).
I think 'Stop Pill Ability' is definitely a new ability taht would work in the metagame right now.
They have to introduce some new abilities... Because "Protection: Power" really hurts only All Stars... They have to introduce some abilities that would hinder clans like Ulu Watu and Bangers, and also attack manipulation clans...
Also, at the beginning, I thought that "Copy opp bonus" as ability was nice, but now I think it is too much complicated. When I go against it, and usually I have half deck, it is waaaay too much combinations and calculations for one move...
Ive never liked Azel and for me dudley is always my #1 choice for 4*.... i also dislike Glorg for some reason unknown to me... Magenta i like... maybe its the high damage that does it for me, she just seems better than most :S
but for everyone else.... id say Azel would be better
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