It’s not always easy finding one’s calling. Flinch always knew he wanted to be an on-the-ground cop but he’s more skilled at paperwork. Wonald is an excellent sandwich-board man but he sometimes takes his role a little too literally. And Hefty has spent years building up his empire of charm, despite very strong opposition from the Pussycats. As for Mantiz… no one understands him and since the earthlings are scared of him, he’s given up trying to give them sweets and is going to give them a real reason to be frightened!Get these characters in the shop's packs
Flinch is very interesting, SOA is somewhat painful for the Sentinel and Zhang and Malia don't quite cut it because their raw stats aren't very good and they have competition in the form of Jakson / Coby. Flinch, however, hasn't got a very fierce competition, and in half sentinels he will certainly see use.
Wonald can have his uses: use him on round 1 with 3 pillz and either poison your foe or get some life back, but I don't think he will see that much use because of Hula, Esmeralda, Magda and Soushee.
Hefty is...unexpected. Everyone wanted a good 2* for the Uppers, and instead a good 5* comes out. he's going to fight it out with the other 5* cards for a spot in your deck. Dorian? Elo bans. Jeeves? Hefty is plain better. Herman? Hefty is not as ability reliant, AND 6 damage is always perfect for any card in the Uppers, no matter the stars. He's going to be played a lot if you can afford him (expect a rare card of his quality to be pretty expensive).
Mantiz is bzzz bzzz bz bzzz bzz beats the competitions bzzz bzz bzz bzz bzzzz elo use bzzz bzzz bzz all game modes.
Hefty: Uppers, 5*, 7/6, Stop Opp. Bonus. (Will be the 5* of choice when Dorian is banned).
Wonald: Freaks, 2*, 6/2, Defeat: + 2 Life. (I actually really like him, you usally need atleast 2 2*'s in a 25* deck and i would use him as the second one, Esmeralda is the first).
Mantiz: Sakrohm, 4*, 8/4, Protection: Power And Damage. (Not that bad but i would use Petra over it, also whats the point of its bio).
Flinch: Sentinel, 3*, 6/5, Stop : -4 Opp Power, Min 3 (Not terrible but there are better choices in mono and half).