New feature: XP Reserve !

Monday 02/08/2010, 21:10

Hi everyone,

We just released the first integration of a new feature we call "xp reserve".

Allow you to stack xp when you play using fully maxed characters. You can then use that xp in "My Collection" (we'll add this function to the collection pro as well) to level up your evolving characters.

How it works:
Your xp reserve has a max capacity based on your current level using that formula: max xp = 500 + your level * 100.
Then the extra xp is added automatically to your reserve at the end of each battle when you play using maxed characters (similar as how xp is added directly to the evolving characters).
We are going to add various ways to get capacity increases and maybe ways to get more xp in the reserve directly :)

It's still an early implementation but we couldn't wait! :)

Friday 13/08/2010, 18:19


Saturday 14/08/2010, 20:53

Vansaar cr lol

Sunday 15/08/2010, 20:49

Hey Admins! make a reserve pot that you can use to reduce the xp of a character ( very usefull for all still in development usable cards ) it will save soo many players soo many clintz and also will it create many new opportunitines for deck fomats when people wont need to worry about the problem of characters leveling when thay dont want them to <img src=irate:" /> :smile:

Tuesday 19/10/2010, 22:06

I got to level 3 :razz: without fighting becuase i used this 1st then i had my 1st fight its a denct thing it is

Sunday 24/10/2010, 18:18

At first I was saying to myself "XP Reserve is gonna kill Lost Warehouse". Then as I started using it, I realized that leveling up vast amounts of cards does not work well unless you are a higher level. And most of the higher levels are Legends or Divinities and don't really have that much to collect. It's still useful, don't get me wrong, it's just not as useful as I thought it would be.

Friday 12/11/2010, 12:12

Maybe completing some missions increase capacity reserve?

Sunday 17/04/2011, 19:46


Sunday 15/06/2014, 18:33

@jerromy you did the math completely wrong its (Level*100) + 500 you multiply first then add

Monday 16/06/2014, 15:07

Qwackstah, you necromancer.


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